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Entries Tagged ‘Leisure Suit Larry’:

Famicom Dojo Podcast: Kickstarter Retro

Famicom Dojo Podcast 80 - Kickstarter Retro

Ever since Double Fine Adventure (a.k.a. Broken Age), Kickstarter has been the go-to place to fund games in genres long-thought dead (e.g. Adventure Games), by creators long thought dead (e.g. Al Lowe — kidding! We love ya puddin’), or franchises long thought dead (e.g. the Mega Man-esque Migthy No. 9 by Keiji Inafune). Is this a good thing? And can it possibly last? Vinnk and Sean discuss their one-night-only Madison Underground live show, including the story of being accosted by a supposedly off-duty Marine while filming some footage for the show. It’s a long story, and we totally tell it! We also talk about which Kickstarter games are the most interesting, which ones we’ve funnded and played, and whether or not having a Wii U stretch goal is an absolute necessity (well, Sean thinks so). We also tried out some “delicious” Pepsi-flavored Cheetos — complete with video!

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/80

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Famicom Dojo Podcast: Added Content

Added Content is not something you find much in video games any more. Long gone are the days of Infocom’s "feelies", but great text adventure classics like Hitchhiker’s Guide to the Galaxy had some of the most creative in the business. Vinnk and Sean followup on their "DLC podcast" promise by adding episode content from listener requests! Guest panelist Sindra joins Sean to review the Silent Hill movie, while Vinnk reminisces about the days of hint lines, program books, and peril-sensitive sunglasses.

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Powet Game News: May 2012

Plus a little bit of E3!

Show Notes after the jump

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Famicom Dojo Podcast: Only Mostly Dead

Injuries in video games tend to be minor annoyances rather than the game-stopping events they should be. But wouldn’t having to heal from actual injuries be a sure way to kill gaming fun? Vinnk and Sean discuss how injury has been taken out of games with the advent of armor and shielding, and on the other side of the spectrum games that are all about healing. And somewhere in between, there’s the worst offender of the blurry line between life, death, and severe crippling injury: RPGs. Also, we give out copious amounts of Phoenix Downs.

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Canceled Part 2: A Maximum Letdown Thanksgiving Special

Tomorrow is Thanksgiving, and we certainly have a lot to be thankful for, such as our friends, family, jobs, health, and fortune. We as gamers especially have cause to be thankful. With all the games being canceled throughout the years, we’ve had several classic games that have made to store shelves. On the flip side, we should also be thankful for all the crappy titles that were not released. This is a follow up to this past summer’s article about canceled games. As you read this list, be thankful for all those triple A titles you enjoyed that were released.
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Famicom Dojo Podcast: Welcome to Die

When did video games start using “lives”? More importantly, when and why did they stop? With this changing, what does it mean to die in a game? Vinnk and SeanOrange examine the games that pioneered this mechanism, and take a look at when and why it started changing. Was it with games like Myst, or did adventure-style games always buck this trend? Has the fall of arcade gaming lead games to be easier, and therefore no longer need “lives”?

(Listen to the episode after the jump)

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