When Nintendo reported two straight quarterly losses in early 2011, followed by a less-than-stellar initial release of its new 3DS handheld console, it didn’t take long for the naysayers to begin spelling the company’s doom.
This is a familiar dance. It started in the ’90s, when Nintendo’s veneer of dominance started cracking in the face of competition with the Sega Genesis. Or maybe it was the decision to abandon the CD format for the Nintendo 64 when Sega and Sony made the leap. Or perhaps it was because, even with the GameCube, no Nintendo console had sold better than its predecessor — that is, until the release of the Wii.
However, despite calls that Nintendo abandon its hardware ambitions — even with the new wrinkle of the ever-rising iOS platform — there are plenty of reasons why Nintendo would never, could never, and should never stop making TV or handheld consoles.
The Wii U is set to launch by the end of 2012… but is it really? We’ve been seeing the same tech demo since E3 2011, but no actual titles running on Wii U hardware. Will Nintendo make the projected launch date, or is it all smoke and mirrors? Sean and Vinnk disagree about what this means, encourage Sony to get out of the hardware market since the PS3 has never gotten above third place in North America, the PS Vita’s launch has been a larger thud than the one for 3DS, and rumors that the Next Xbox from Microsoft will somehow ban used games. RAMPANT SPECULATION!
Should Nintendo be scared? Since the launch of the iPhone — which encouraged the rise of the Android platform — smartphone gaming is set to become a majority of the handheld market, eclipsing Nintendo for the first time since the release of the Game Boy in 1989. Vinnk and SeanOrange take a look at the data, how the mobile gaming pie is growing, why smartphone gaming has been so successful, and what (if anything) Nintendo can do about it.
Is the Wii U touch controller a naked attempt to try and compete with the iPad, and if so does it stand a chance to succeed? Sean and Vinnk go through a brief history of touch panels in consumer devices, from the Apple Newton to the Tiger Game.com, the Nintendo DS, and — of course — Apple”s iPhone, iPod Touch, and iPad.
Super Mario 3D Land was released for the 3DS yesterday. After months of lacklustre titles, this one looks to be the first original title for the system worthy of owning. I’ve put in a solid evening of gameplay and progressed through roughly half the game, and I’d like to share my first impressions.
Immediately the game is reminiscent of Nintendo era Super Mario Bros. games. While Super Mario 64, Super Mario Sunshine and Super Mario Galaxy all had a some of features reminiscent of older games, this game has many more. While other more recent games feel like they take place in their own new worlds, this game at times feels like you’re in a 3D version of Super Mario Bros. 3. The Tanooki suit makes a welcome return, as well the old classics like the fire flower and a new suit, the Boomerang Bro. suit, which while new is itself a throwback to characters from old games.
Sean plays Sonic Generations on PS3 (in 3D!) and 3DS, plus breaks in from the future to show off some additional modes available in the downloadble trial available for PSN and Xbox Live Arcade.
Vinnk plays Puyo Puyo 20th Anniversary, probably also for the first time in 20 years.
If there is one video game icon who got to celebrate his birthday this year, it’s Link. Legenda of Zelda turned 25 this year, and not only do we get a 3DS remake of one of his greatest adventures (Ocarina of Time), a new Wii game (Skyward Sword), but we get a free version of Link’s first multiplayer outing, Four Swords. Originally an add-on to the Game Boy Advance remake of A Link In To The Past, Four Swords became a surprise hit among fans and critics alike. It is only available until February 20 of next year, so if you have a DSI, DSIXL, or 3DS, hurry up and download it. [Read the rest of this entry...]