Injuries in video games tend to be minor annoyances rather than the game-stopping events they should be. But wouldn’t having to heal from actual injuries be a sure way to kill gaming fun? Vinnk and Sean discuss how injury has been taken out of games with the advent of armor and shielding, and on the other side of the spectrum games that are all about healing. And somewhere in between, there’s the worst offender of the blurry line between life, death, and severe crippling injury: RPGs. Also, we give out copious amounts of Phoenix Downs.

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