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Sweet Powet.TV entries by Sean "TheOrange" Corse

Famicom Dojo Podcast: Only Mostly Dead

Injuries in video games tend to be minor annoyances rather than the game-stopping events they should be. But wouldn’t having to heal from actual injuries be a sure way to kill gaming fun? Vinnk and Sean discuss how injury has been taken out of games with the advent of armor and shielding, and on the other side of the spectrum games that are all about healing. And somewhere in between, there’s the worst offender of the blurry line between life, death, and severe crippling injury: RPGs. Also, we give out copious amounts of Phoenix Downs.

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Famicom Dojo Podcast: Don’t Believe the Hype

Hype is great… until your game comes out. Quite different from development hell, these are games that come out, but when they do they don’t quite live up to the promises made by the marketing department — and sometimes the developers themselves. Sean and Vinnk discuss the raft of hate against the Mass Effect 3 ending, the lack of ending for the Shenmue series, Peter Molyneux’s retirement from Lionhead Studios, and more. Suffice to say, it’s been an interesting year for the hype machine and its consequences.

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Fizz Man Industries Interview

We chat with Benjamin Howard, proprietor and principal talent behind Fizz Man Industries, and just what it takes to create such sweet gaming-based sculture art that just tears your heart out when you have to sell it to someone for money.

Also, we talk about the importance of spelling.



Famicom Dojo Podcast: Console Versus PC

Could the console and PC wars have been snuffed out in the early ’80s if NES hadn’t been released? Or was Nintendo’s intervention in the market overblown? Vinnk and Sean ponder the rift between PC and console gamers, those who do both, and what kinds of games seem to be better suited to one over the other. Are the two devices on a collision course? Or is the idea of a Steam Box or other PC-based “console” nothing more than a fever dream?

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Famicom Dojo Podcast: Development Hell

There’s something to be said for a game missing its release to make it more awesome, but after a while there’s the law of diminishing returns. Then there’s also the trap of trying to make everything SO MUCH MORE awesome than anything else out there, you keep changing things — even things that have or should be long since settled — that you enter the inferno known as “development hell” where ideas both good and bad go to eternally torment fans and developers alike. Sean and Vinnk discuss Duke Nukem, the fate of Silicon Knights and their dedication to Too Human that took them under, and how Rare going to Microsoft Studios changed the company forever.

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Absolutely MADDENing Mass Effect 3 Launch Problems

The launch of Mass Effect 3 is without a doubt one of the most disastrous I have ever witnessed. First, we learned of the import save problem if you decided to move your game to the new Cloud storage feature. The only solution is to track down the hard drive on which you originally finished the game; an impossibility for some. BioWare is offering no other solutions.

Second: just yesterday, we learned of the Shepard face import problem that also has no official solution… yet. This one BioWare is going to fix. In the mean time, there are a bevy of homebrew solutions, but all are overly-complicated.

Then there’s MY problem… This is what NewEgg sent me today:

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KEEP PLAYING: ME2 – Romance Kelly

In our ninth (!) and final part of the KEEP PLAYING: Mass Effect 2 romance series, we take a look at “Kinky Kelly”, and her somewhat Easter Egg romance — which is probably the best in the entire game.

We have a lot more to say about this particular romance option (that isn’t officially a romance option), so keep reading, or watch the entire nine-part series from the beginning after the jump!

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Mass Effect 3 Custom Shepard Import Problems (and how to fix them)

Mass Effect 3 owners were shocked to find out today that most of their customized Commander Shepards could not have their faces imported into the new game.

One of the first things you’re able to do before you get going in a new Mass Effect game is to customize your Male or (preferably) Female Shepard’s face. If you’ve played Mass Effect 2 (or the just-released Mass Effect 3), you have the option to import this custom character and his/her saved data to continue your adventure as the Shepard from your previous game.

However, if you bought the game for your Xbox 360 or PC and started your character all the way back in the original Mass Effect, you might find that your face refuses to import, leaving you with a blank slate, or the option to use the default Shepard head for your ME3 playthrough.

How did this happen? And is there a solution? Find out after the jump.

(UPDATE: More temporary solutions found, plus BioWare is working to address the issue.)

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