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Entries Tagged ‘Mass Effect 3’:

Famicom Dojo Podcast: Wii U Be Mine

For as long as the Wii has been around, fans and critics alike maligned it for not supporting the HD or hardcore gaming crowd. There’s no way it can be a success! Now that the Wii U is out, supporting even HDMI out of the box (a first for consoles), and now it has a hard time supporting older televisions and standard definition. Nintendo is turning its back on classic gaming!

Vinnk and Sean explore why the launch of the Wii U wasn’t quite the same as that of its predecessor (also the only console launch of any kind since the Wii), wonder how it will stack up against the eventual and unannounced competition as it ages, and discuss the importance of getting a cake from the Japanese police department. Oh, and the wisdom of releasing Mass Effect 3 for full price when all three games are available on other consoles for the same amount.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:

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Powet Game News: June 2012

See the Nintendo Direct 3DS XL announcement and videos by Smosh after the jump!

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Powet Game News: May 2012

Plus a little bit of E3!

Show Notes after the jump

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Famicom Dojo Podcast: Gamer and Developer Entitlement

In the waning years of the 20th century, secret codes were a common feature in games that would unlock secret content or make the challenge a bit less difficult. But now if you want those extras, you can “unlock” them for just a few dollars! Is that this a terrible shift in developer entitlement, or another example of how gamers feel like they shouldn’t have to pay more than a few dollars for a new game? Sean and Vinnk look at the things that developers do to get more money out of gamers, and what gamers do to make developers believe that they can’t get paid fairly for their work. Used games aren’t evil, but some developers want you to think they are. Developers aren’t evil, but there are gamers who… well, you know the rest. Is one side more entitled than the other?

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Famicom Dojo Podcast: Don’t Believe the Hype

Hype is great… until your game comes out. Quite different from development hell, these are games that come out, but when they do they don’t quite live up to the promises made by the marketing department — and sometimes the developers themselves. Sean and Vinnk discuss the raft of hate against the Mass Effect 3 ending, the lack of ending for the Shenmue series, Peter Molyneux’s retirement from Lionhead Studios, and more. Suffice to say, it’s been an interesting year for the hype machine and its consequences.

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Famicom Dojo Podcast: Console Versus PC

Could the console and PC wars have been snuffed out in the early ’80s if NES hadn’t been released? Or was Nintendo’s intervention in the market overblown? Vinnk and Sean ponder the rift between PC and console gamers, those who do both, and what kinds of games seem to be better suited to one over the other. Are the two devices on a collision course? Or is the idea of a Steam Box or other PC-based “console” nothing more than a fever dream?

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Absolutely MADDENing Mass Effect 3 Launch Problems

The launch of Mass Effect 3 is without a doubt one of the most disastrous I have ever witnessed. First, we learned of the import save problem if you decided to move your game to the new Cloud storage feature. The only solution is to track down the hard drive on which you originally finished the game; an impossibility for some. BioWare is offering no other solutions.

Second: just yesterday, we learned of the Shepard face import problem that also has no official solution… yet. This one BioWare is going to fix. In the mean time, there are a bevy of homebrew solutions, but all are overly-complicated.

Then there’s MY problem… This is what NewEgg sent me today:

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Mass Effect 3 Custom Shepard Import Problems (and how to fix them)

Mass Effect 3 owners were shocked to find out today that most of their customized Commander Shepards could not have their faces imported into the new game.

One of the first things you’re able to do before you get going in a new Mass Effect game is to customize your Male or (preferably) Female Shepard’s face. If you’ve played Mass Effect 2 (or the just-released Mass Effect 3), you have the option to import this custom character and his/her saved data to continue your adventure as the Shepard from your previous game.

However, if you bought the game for your Xbox 360 or PC and started your character all the way back in the original Mass Effect, you might find that your face refuses to import, leaving you with a blank slate, or the option to use the default Shepard head for your ME3 playthrough.

How did this happen? And is there a solution? Find out after the jump.

(UPDATE: More temporary solutions found, plus BioWare is working to address the issue.)

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