by William Talley, filed in Games, News on Aug.09, 2015
This past week, Microsoft had a showing at Gamescom in Germany, showing off things you didn’t see at E3. Quantum Break (which had been shown since E3 2013), Crackdown (which had been hinted at since E3 2013) and Platinum Game’s Scalebound (which was shown off at last year’s E3) along with a few surprises. While most of the cool stuff isn’t coming out til 2016, there was plenty at the show for Xbox Owners to look forward too. [Read the rest of this entry…]
During game 5 of the NBA playoffs last night, Bethesda held their big pre-E3 press conference. While there were few surprises (indeed, Dishonored 2 was suspected to have been leaked a few nights prior), there was some amazing stuff on display. This morning, Microsoft held their press conference. While many could guess their lineup, Microsoft had a few big surprises as well.
Puhleeze. Who wants a Hideo Kojima produced Silent Hill game written by Guillermo Del Toro and starring Norman Reedus anyway?
A few weeks ago, a potential classic, Silent Hills, was cancelled, and all trace of it was removed from the Playstation Network Store. What would have been a potential game changer for both the franchise and the survival horror genre in general is yet another case of what could have been. Although no definite reason was given for it, if you’ve kept up with the drama over the past few weeks, it’s evident that business politics, internal conflict, and the pending departure of Hideo Kojima all played into the cancellation. Sadly, Silent Hills isn’t the first high profile cancellation, nor will it be the last. Gaming’s history is rife with games that could have been classics being canceled due to a variety of reasons. I’ve done 5 previous installments on this subject alone.
No, you’re not going crazy. This is still the Famicom Dojo Podcast feed, but we wanted to share this one-off Powetcast reunion. (Although, warning: this episode is explicit.) Sean gathers (most of) the old Powet.TV crew to discuss the Marvel Cinematic Universe, the next-gen video game systems we’re playing, 30 years of Transformers, 50 years of Doctor Who, and which comics are still worth reading.
Halo Spartan Assault is a top down shooter that takes place between Halo 3 and 4. Taking control of either solder Sarah Palmer or Spartan Davis, you fight back against a rogue sect of the Covenant that ignored the cease fire from Halo 3. Fighting through 25 single player missions, Spartan Assault contains all the action and weapons that Halo is famous for from an all new perspective. The controls are easy to get used to, and all your favorite weapons, vesicles, and enemies are here as well. Seeing as how this was originally a mobile game, it unfortunately contains micro-transactions. Thankfully, it isn’t pay-to-win. A recent update adds new missions, new achievements, and the ability to use XP to buy certain weapons rather than currency. Spartan Assault may not be a killer app for the Windows Phone, but Halo fans will love it, and it will tide them over until Master Chief’s newest adventure hits in 2015. BTW, if you have an Xbox One and a Gold membership, you have until the end of today to download this for free.
We’ve long been wary of digital services on consoles at Famicom Dojo, because every time one shuts down there’s the inevitable pain that follows, and features that can never be recaptured. This is what is happening with the Nintendo Wi-Fi Connection going dark this week, which takes with it all online multiplayer (and related features) for not only Wii and DS titles, but anything that relied on GameSpy for online connectivity. Similarly, Microsoft has continued its Xbox One backpedaling and has decided that the Kinect 2.0 isn’t required hardware after all. Sean and Vinnk wonder if this change to the Xbox One will make them more likely to get it over the PS4, and decide how best to go out on Nintendo’s original online service. Also, we discuss the Amplitude Kickstarter by Harmonix (which, by now, should be fully funded). We review a brand new game in Future Retro, and Pile of Shame isn’t about video games at all!
While the rest of the world is picking up the PlayStation 4 and Xbox One at an admirable pace (sorry, Wii U), the former was only just released earlier this year in Japan, and the latter is not yet on store shelves. The latest Nintendo Direct makes it seem like the company doesn’t understand that they need to support the Wii U over the 3DS with games like Smash Bros., but perhaps the situation underscores a deeper problem. Sean and Vinnk discuss what happened to all of the console gamers, where they went, and what it means for the future of game companies if it all goes away forever. Mayne Nintendo’s mobile strategy isn’t so short-sighted after all.
We’re four generations deep into reasonably realistic 3D graphics based on nothing more than colored triangles, but if you go back to the first fully 3D console graphics the picture isn’t so pretty. And yet we loved these games all the same. Was it am amazing as we thought, or were we just kidding ourselves? Vinnk and Sean try to take off their rose-colored glasses and give a serious look to the Nintendo 64, Playstation, and Sega Saturn. What game franchises were born in that generation? Which ones met their untimely end?