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Entries Tagged ‘Nintendo’:

Famicom Dojo Podcast: Matrimony

The idea and practical applications of marriage barely come up in video games. Sure, there’s not much of a place for it in Angry Birds, and it theoretically might be the ultimate goal of dating sims. But what about games where you’re playing as a character or interact with NPCs who just ARE married? Sean and Vinnk (gamers who are, apparently miraculously, each respectively married with children) explore the reasons why games might actually shy away from the trapping of matrimony, and how the few games that do use it (Fable, The Sims, Alan Wake) want to milk it for emotional impact. But how "emotionally impacted" might an 8 year-old gamer feel about such subject matter — and is that right there the reason it’s a subject few developers dare to tread? And when is Mario just going to marry Princess Peach already! How many more times does she need to get kidnapped by Bowser for him to get the hint??

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Hirokazu Yasuhara Will Become First Game Designer to Work on Sonic, Pac-Man, and Mario


Gamasutra reports that Hirokazu Yasuhara has joined Nintendo, working at the Nintendo Of America headquarters in Redmond, WA. He joins as a designer with NST, who are credited with creating the Mario VS Donkey Kong series.

Why is this news? Yasuhara is credited as a co-creator of Sonic The Hedgehog, working with Yuji Naka at Sonic Team and at Sega through 1997. During that time, Sega produced games that challenged and overtook Nintendo in many regards. He also worked with Namco-Bandai on Pac-Man Party on Wii and 3DS. With his new position at NST he will inevitably work with Mario. Hirokazu Yasuhara will become the first game designer to be credited on games featuring the three biggest names in video games: Sonic, Pac-Man, and Mario.

If this is not an impressive enough feat, he also has level design credits with Naughty Dog working on the Jak & Daxter series on PS2 and all three Uncharted games on PS3.

Game Developer magazine published a great interview with Yasuhara in 2008 you can read here.

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Famicom Dojo Podcast: Console Versus PC

Could the console and PC wars have been snuffed out in the early ’80s if NES hadn’t been released? Or was Nintendo’s intervention in the market overblown? Vinnk and Sean ponder the rift between PC and console gamers, those who do both, and what kinds of games seem to be better suited to one over the other. Are the two devices on a collision course? Or is the idea of a Steam Box or other PC-based “console” nothing more than a fever dream?

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Famicom Dojo Podcast: Development Hell

There’s something to be said for a game missing its release to make it more awesome, but after a while there’s the law of diminishing returns. Then there’s also the trap of trying to make everything SO MUCH MORE awesome than anything else out there, you keep changing things — even things that have or should be long since settled — that you enter the inferno known as “development hell” where ideas both good and bad go to eternally torment fans and developers alike. Sean and Vinnk discuss Duke Nukem, the fate of Silicon Knights and their dedication to Too Human that took them under, and how Rare going to Microsoft Studios changed the company forever.

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Famicom Dojo Podcast: Video Game Babies

Kids get a bad rap in video games. Sometimes they’re beat up to pull emotional heartstrings, but mostly they’re just annoying. Is there a way for kids to be used or portrayed in games that isn’t exploitative or make you want to cause yourself bodily harm? Vinnk and Sean run down the appearances of children in games, from the NES all the way to the upcoming Mass Effect 3, across consoles and the PC. We also run down the history of unlicensed NES publisher Color Dream, and what their originally shocking games turned into.

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Famicom Dojo Podcast: Romance in Video Games

There are a lot of couples in video games, but is there romance? Mario and Peach, Luigi and Daisy, Link and Zelda, The Brooding Loner and the Star-crossed Japanese Flower Girl Who Loves Him, and — of course — Samus and the baby Metroid. Do any of these games do romance well, or is it just assumed? And how far is too far with player-to-NPC romance? Sean and Vinnk wonder if video games can truly ever be your Valentine as they discuss these problems, the likelihood of your characters ever finding true digital love, and the potentially unfortunate state of Princess Zelda’s armpit hair.

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Famicom Dojo Podcast: Games of the Mundane

Video games aren’t just about blowing up bad guys, pretending to be a secret agent, or saving galactic civilization from moon-sized cuttlefish. Sometimes they’re about everyday, ordinary things, like stock brokering! Or newspaper delivery! Or making dinner! Vinnk and Sean discuss these more “mundane” titles, and how surprisingly fun they can actually be. Haven’t you ever wanted to be a lawyer? Or start your own football league? With the power of video games, this could be you!

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The Powet Top 5 – Reasons Nintendo Can’t/Won’t/Shouldn’t Go Third Party

When Nintendo reported two straight quarterly losses in early 2011, followed by a less-than-stellar initial release of its new 3DS handheld console, it didn’t take long for the naysayers to begin spelling the company’s doom.

This is a familiar dance. It started in the ’90s, when Nintendo’s veneer of dominance started cracking in the face of competition with the Sega Genesis. Or maybe it was the decision to abandon the CD format for the Nintendo 64 when Sega and Sony made the leap. Or perhaps it was because, even with the GameCube, no Nintendo console had sold better than its predecessor — that is, until the release of the Wii.

However, despite calls that Nintendo abandon its hardware ambitions — even with the new wrinkle of the ever-rising iOS platform — there are plenty of reasons why Nintendo would never, could never, and should never stop making TV or handheld consoles.

Here are the top five:

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