Sean and Vinnk demonstrate some tricks with the GameCube System Menu — a couple of which have been known since the system launched (and involves pushing buttons, as you will see), and one more recently discovered with the aid of a video editor and a NinDB user with a penchant for earworms.
(More on the origins of these secrets and what they mean after the jump!)
There are a lot of couples in video games, but is there romance? Mario and Peach, Luigi and Daisy, Link and Zelda, The Brooding Loner and the Star-crossed Japanese Flower Girl Who Loves Him, and — of course — Samus and the baby Metroid. Do any of these games do romance well, or is it just assumed? And how far is too far with player-to-NPC romance? Sean and Vinnk wonder if video games can truly ever be your Valentine as they discuss these problems, the likelihood of your characters ever finding true digital love, and the potentially unfortunate state of Princess Zelda’s armpit hair.
Six months on, how is the Famicom Dojo Podcast doing? Vinnk and Sean take some time out to answer listener mail, reflect on some of their past episodes, and give updates on some of the information that may have gone out of date or had developments since the original episodes were released. Also, Vinnk got a 3DS.
Women in gaming have made tremendous strides, both onscreen and off, behind the scenes, or playing the games. Fans of the Female Shepard in the Mass Effect series — male and female alike — encouraged BioWare to finally put her in their advertisements and materials just so that other gamers would know she exists. It’s 2011; are women still being overlooked in gaming? Sean talks to guest panelists Sindra and Megan about what it’s like to be such a minority in gaming culture, and discuss their favorite heroines from the aforementioned Shepard, to “Lady Hawke” from Dragon Age 2, Samus in Metroid, Alex Roivas in Eternal Darkness, and more! And Sean tries to avoid saying “that’s what she said” for almost an entire hour.
I’ll never forget when my brother and I unwrapped our Playstation that Christmas morning 15 years ago. Amongst the cables and controllers was a disc featuring previews of several games. PLAYABLE previews of several games. This was important as all three of the games we got were fighting games (Tekken 2, Mortal Kombat Trilogy, and Street Fighter Alpha 2) and it being the holiday, it would be a while before we would increase our collection. That was okay, because the demo disc we got held wonders beyond imagination. Playable demos of King of Fighters 95 and ESPN Extreme Games, and videos of Jet Moto and Twisted Metal 2 were among the discs’ many hidden goodies. There were also several hidden codes, and you could even listen to some tracks by putting the CD in your player. Another memorable disc came with an Official Playstation Magazine issue that I picked up the summer after my freshman year in college. It contained Threads of Fate, Deception 3, and X-men Mutant Academy. I ended up buying most of the games featured on the disc. Since the early days of disc-based gaming, a demo disc has been one of the best ways to sample games before thier release. [Read the rest of this entry...]
We’ve been at TGS for almost two days now, and we’re SO INCREDIBLY BUSY (and have been having such a great time) that we haven’t been able to get up a lot of our coverage on a day-to-day basis. But if this is any indication of the kind of time we’re having, then the rest of the show must be amazing, right?
So please enjoy our PRE-show video before we get into the swing of things. Day 1 video diary forthcoming!
It’s hard for the average gamer to play absolutely EVERYTHING, even everything that’s good. But is that any excuse? Should gamers be shamed for failure to expose themselves to certain kinds of games? In our first Video Game Confessional, Vinnk and SeanOrange talk about the game franchises we should have played, but didn’t. And for good measure, we also discuss a few games we love to death, but have no business liking.