Vinnk and Sean return to video with the 8-bit classic Super Mario Bros., and the game glitch so famous that reputable magazine articles have been written about it.
But this is the Internet! We will show you how to perform this trick (with video), and explain why it works, and what other variations exist besides the well-known “Water Level of Death”.
Sean and Vinnk demonstrate some tricks with the GameCube System Menu — a couple of which have been known since the system launched (and involves pushing buttons, as you will see), and one more recently discovered with the aid of a video editor and a NinDB user with a penchant for earworms.
(More on the origins of these secrets and what they mean after the jump!)
Better late than never with this episode of KEEP PLAYING: Rewind, but totally worth it as I delve into the first part of the rich vampire-slaying history of the Belmont Clan (with a little bit of help) in my Castlevania 25th Anniversary Tribute!
Check back next week for Part 2!
We’ve been at TGS for almost two days now, and we’re SO INCREDIBLY BUSY (and have been having such a great time) that we haven’t been able to get up a lot of our coverage on a day-to-day basis. But if this is any indication of the kind of time we’re having, then the rest of the show must be amazing, right?
So please enjoy our PRE-show video before we get into the swing of things. Day 1 video diary forthcoming!
Famicom Dojo is back for its second episode! In this installment, we go over why the Famicom Disk System was such a tremendous boon for console gaming worldwide, even though the peripheral never made it to North American (or other) shores.
Direct Link: Famicom Dojo: The Battery Backup
Direct Link: Famicom Dojo: Famicom and Disk System
Video Netcast Version
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Direct Link: Famicom Dojo – Episode 01 – Famicom and Disk System
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