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Entries Tagged ‘Sony’:

E3 2016 – Sony

Sony showed off its upcoming lineup last night, and it was impressive. Much of it was dedicated to it’s upcoming VR platform, and they had several surprises in store. Check out the presentation above and click after the jump for news and trailers. Check out later this week for more E3 news and tell us what you think in the comments.
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E3: Sony & Shenmue III Kickstarter

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Last night, Sony held its big press conference. Sony, along with various third party developers, had quite a few surprises this year. Sony showed off a lot of console exclusives, or at least timed exclusives, ending with gameplay footage from Uncharted 4. So what’s with the picture of Ryo Hazuki? During the conference, Yu Suzuki announced his desire to create Shenmue 3 on PC and PS4. However, if fans wanted it, they’d have to help fund it by way of a Kickstarter that went up during the show. The Kickstarter reached $1 million within 9 hours and as of this morning, is close to 2.5 Million. It’s safe to say, fans will finally be seeing the last installment to the Shenmue Trilogy. There were more amazing things that came out of the press conference as well. While I’m not gonna go over everything, below are the bigger footnotes.
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Canceled Vol 6: A Maximum Letdown Special

Puhleeze.  Who wants a Hideo Kojima produced Silent Hill game written by Guillermo Del Toro and starring Norman Reedus anyway?

Puhleeze. Who wants a Hideo Kojima produced Silent Hill game written by Guillermo Del Toro and starring Norman Reedus anyway?


A few weeks ago, a potential classic, Silent Hills, was cancelled, and all trace of it was removed from the Playstation Network Store. What would have been a potential game changer for both the franchise and the survival horror genre in general is yet another case of what could have been. Although no definite reason was given for it, if you’ve kept up with the drama over the past few weeks, it’s evident that business politics, internal conflict, and the pending departure of Hideo Kojima all played into the cancellation. Sadly, Silent Hills isn’t the first high profile cancellation, nor will it be the last. Gaming’s history is rife with games that could have been classics being canceled due to a variety of reasons. I’ve done 5 previous installments on this subject alone.

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Famicom Dojo Podcast: The Osborne Effect (Live at DaishoCon 2014)

Famicom Dojo Podcas 112: The Osborne Effect

There are problems with announcing new hardware that’s not available everywhere, such as the New 3DS coming out in Japan but not the US, including features that the regular 3DS does not have, yet Nintendo claims that because the North American market hasn’t peaked yet with the old hardware that it will hold off releasing it. Instead, we’re getting a line of special 3DS designs (never minding that a feature of the New 3DS is removable faceplates). Vinnk and Sean (well, mostly just Sean) head off to the Kalahari Resort in Wisconsin Dells for this first-ever live recording of the Famicom Dojo podcast, wondering why anyone would even get a 3DS for the holidays when a new one will probably be out in 2015. This is only the sort of thing you can get away with because of region locking. Vinnk explains his person Osborne Effect with Smash Bros. for 3DS, and Sean gushes about P.T., which he played on his new PS4. Plus, questions from our live audience!

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/112

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Powetcast 155: Powet Reunion 2014

Powetcast (2009)

No, you’re not going crazy. This is still the Famicom Dojo Podcast feed, but we wanted to share this one-off Powetcast reunion. (Although, warning: this episode is explicit.) Sean gathers (most of) the old Powet.TV crew to discuss the Marvel Cinematic Universe, the next-gen video game systems we’re playing, 30 years of Transformers, 50 years of Doctor Who, and which comics are still worth reading.

iTunes Chicklet

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Famicom Dojo Podcast: First World Problems

Famicom Dojo Podcast 111: First World Problems

Magazines have themselves become a retro medium, but what if someone could use that to their advantage in a dying industry? Double-win if you can tie it to retro video games. That’s exactly what we have with our guests this week! Vinnk and Sean welcome co-founders Mike Kennedy and Mark Kaminski of Retro Magazine to talk about their Year 2 Kickstarter, and their favorite retro games. They also stick around for Future Retro and Pile of Shame to share some really interesting games we (or at least some of us) haven’t played before!

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/111

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Famicom Dojo Podcast: Shelf Life

Famicom Dojo Podcast 107 - Shelf Life

Some of our favorite Famicom and NES games are nearing the end of their respective lifespans. Famicom Disk System games degrade, no matter how well you take care of them. Cartridge games with battery backups will eventually lose power, along with your data, and never be able to save again. Even the batteries that help consoles like the PS2 and Dreamcase keep time are fizzling out. Is there anything we can do to stop it. Sean and Vinnk ponder the move to digital media as a way to preserve their game collections, but at what cost? No, literally, what would that cost? Especially since only a portion of those games are even available on anything but the original release media.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/107

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Famicom Dojo Podcast: The Price of DLC

Famicom Dojo Podcast 095: The Price of DLC

Physical game releases, and increasingly their digital versions as well, often get a hefty price cut as the game ages, but the price of the DLC never goes down. Should it? Vinnk and Sean backtrack on some earlier positions to talk about DLC they like, grapple with their feelings on DLC in general, and what alternatives publishers can pursue without giving up a revenue stream that helps to increase the software development tail of a game and its engine.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/95

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