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Famicom Dojo Podcast: User-generated Content

Does allowing gamers to create their own worlds within a game make that game better, or does it just excuse the developers from having to create any content themselves? Vinnk and Sean discuss their first experiences with user-generated content (on the NES!), the wonders of the Famicom Data Recorder, and which games they thought were helped or hampered by being able to draw dongs on the sides of racecars.

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Famicom Dojo Podcast: Tales of Same Plot

Should Nintendo be scared? Since the launch of the iPhone — which encouraged the rise of the Android platform — smartphone gaming is set to become a majority of the handheld market, eclipsing Nintendo for the first time since the release of the Game Boy in 1989. Sean and Vinnk explain their misgivings with GameStop, why they’re sure Nintendo expects Xenoblade to fail (or at least doesn’t care if it succeeds), and actual precedents that should exonerate Nintendo for being so cautious.

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Famicom Dojo Podcast: A History of Console Region Locking

Region locking is nothing new. It hasn’t taken many different forms, but wasn’t always deliberate either. Many handhelds were exempt from this scheme for the longest time (including the Game Boy and DS series), but with time all things change. SeanOrange and Vinnk discuss the very state of affairs that necessitates the existence of organizations like Operation Rainfall, how they came to be, and where they might go from here.

iTunes Chicklet Direct Link: Famicom Dojo Podcast 09: A History of Console Region Locking

Get a complete rundown of console region lockouts in the show notes:
http://famicomdojo.tv/podcast/9

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Famicom Dojo Podcast: Operation Rainfall

Xenoblade, Pandora’s Tower, and The Last Story have been released in Japan and Europe, but the US has been passed over. That’s where Operation Rainfall comes in: to urge Nintendo of America to release these games that have already been localized for the major languages spoken in North America. At a time when the Wii is suffering a drought of games — let alone good ones — don’t we deserve better?

iTunes Chicklet Direct Link: Famicom Dojo Podcast 08: Operation Rainfall

Find links to support Operation Rainfall in the show notes:
http://famicomdojo.tv/podcast/8

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Famicom Dojo Podcast: Ooh! Wii U

The Wii HD rumors are true! (For once…) At this year’s E3, Nintendo announced its next console: Wii U. The system’s major innovation is its new controller with a touch screen that can be used
to stream video content, but will it be enough? Should Nintendo be worried about connectivity
between the PS3 and PSVita stealing their thunder a year before they even launch Wii U?

iTunes Chicklet Direct Link: Famicom Dojo Podcast 04: Ooh! Wii U

Complete show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/4

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Famicom Dojo Podcast: Retro HD Gaming

SeanOrange and Vinnk talk about the perils of interfacing 8-bit systems with current technology, how to cope with some of the technical challenges, and what alternatives exist for the modern gamer interested in the titles of the previous millennium.

iTunes Chicklet Direct Link: Famicom Dojo Podcast 03: Retro HD Gaming

Complete show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/3

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Pre-E3 2011 Speculation: Project Cafe

If you’re seeing this, then either the world hasn’t ended, or you were left behind.

At least you’ll have Nintendo’s next console to keep you entertained!

Check out some idle speculation about what we’ll see at E3, but most what Nintendo needs to do to keep its fans happy:

What are your thoughts about Nintendo’s next system? Leave your comments below!

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$20 Game of the Week: The Legend of Zelda – The Twilight Princess (GC, Wii)

What better way is there to launch a new Nintendo console than with a flagship series? If Mario isn’t available, then there is always Zelda. The Twilight Princess is the Zelda title fans have waited for ever since before the Windwaker on the Gamecube (remember that footage of Link battling a skeleton knight?), and it was also a good preview of what we could expect on the Wii. As Link, you set out to save the kingdom of Hyrule from a creeping darkness that is slowly taking over it. At times you travel to the world within this darkness, where you take the form of a wolf as you seek out a way to burn it away. After getting rid of the darkness, you can then explore the light version of the world. The game does a good job of utilizing the new motion controls without making anything feel forced. You shake the Wiimote to swing your sword, and you can even aim it to fire your bow. You can also use it in a fishing minigame. Although the animations are a bit canned (remember, this was intended to be a Gamecube game), the controls are intuitive and fun. This is classic Zelda action at its best. You explore dungeons and gain new items that help you make your way through them, and you encounter bosses which force you to think your strategy through. Keeping in Nintendo tradition, Link doesn’t talk, although the story is still moving as there are plenty of water cooler moments and twists to keep you progressing through the game to see what’s next. With a new Zelda game on the way, now is the perfect time to check out this modern-day classic.

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