10000000 is a mash up of match-3 puzzle gameplay and dungeon crawling. It doesn’t look like much, but it’s very addictive and it’s a perfect time killer for mobile devices. Your goal is to escape from a dungeon by scoring 10000000 points – however it all has to be done in one session. Each time you are defeated, you are sent back to your room. However, you can use the wood, gold, and stone gathered during each run to upgrade shops, unlock new features, and gain new abilities which will make it easier and easier to make it through the game. Although there isn’t much to do after gaining the 10000000, it’s still a fun and simple game that’s best suited for mobile devices.
Okay, what’s the most important part of any RPG, western or Japanese? Okay, yeah, the storyline, characters, and the battle system, but besides that? THE VILLAGE! Where else are your heroes going to go to get quests, restock items, hear the latest gossip, and lay their heads at night? Weather it’s Whiterun in Skyrim, The Town of Baron in Final Fantasy 4, Tristram in Diablo, Vizima in the Witcher, or even the Citadel in Mass Effect, the city/town/village is the glue the keeps the entire game together. Kairosoft’s downloadable title is one of the few games that simulates what goes on inside that village. You build a village from the ground up, building shops and houses for your residents. Your goal is to attract adventurers. These adventurers then go on quest that you give them, earn money, and (hopefully) spend it on your shops, thereby generating income for your village. You can hold special events, expand your town, and unlock new types of buildings. The only major issue with this is the one common to most business/city simulator games: once you begin to generate lots of income, the challenge disappears. Also you’re only in this for a high score. Even so, the game gets incredibly addictive, and you’ll love the 16-bit style retro graphics. If you got an iPhone or an Android, download this game and you’ll experience firsthand one of the most important, yet unappreciated parts of the role-playing-game genre.
I know how the world is going to end, and it ain’t pretty. It starts with one small bug known as…Hope. And not the Barack Obama kind either. You see, some unlucky schmuck in Indonesia gets infected by it after eating some bad cattle. Other than some mild insomnia and some nausea, the guy doesn’t think much of it. However, the virus is able to spread via insects and tainted livestock, and other people in his village catch it. Of course some tourists from Britain come over, and after mingling with a few ‘working girls’, they inadvertently take the bug with them back to the United Kingdom. Before the summer, the bug has evolved quite a bit, as now that nausea turns to vomiting, those coughs turn to pneumonia, and anemia begins to develop within the blood streams of those effected. This gains the attention of the international community, but the virus continues to develop new strains, making it harder and harder for scientists to keep up with it. Making matters worse, now Hope is being spread through air and water. As infections start showing up in first world countries like the U.S and Japan, it gets increasingly harder to keep a lid on the virus, as even our antibiotics are no longer enough to fight it. Affected citizens degenerate into outright insanity as whole governments are being shutdown to deal with the threat. By the end of the following year, there is no place on Earth that hasn’t been affected by Hope. The lucky ones are already dead. The ones left become living corpses as their bodies slowly degrade. Advanced dysentery shuts down their digestive systems as their stomach immediately reject any thing they try to eat. Humanity is left to die a slow, agonizing death within 2 years after the first infection.
That nightmarish scenario isn’t real thankfully. However, if it happens in Ndemic Creations/Miniclip’s Plague Inc, then you will have won the game. That’s right, your goal is to develop and evolve a super virus so that it will kill off all of humanity. [Read the rest of this entry…]
We here at the Powet Municipal Court accuse the defendant, one 1337 Game Design of providing a fun and engaging 80s sitcom-style turn-based strategy experience, and we present this intro video as evidence. [Read the rest of this entry…]
With the unveiling of the iPhone 5 and the Wii U within a day of each other, last week was a next-gen extravaganza for two of the biggest juggernauts in their industry. Oh, and Vinnk had a baby the same day — the REAL next generation who won’t eve know anything less sophisticated!
Sean and Vinnk try to decide which of these devices they’ll be getting first (if at all) this fall, and if either one is a big enough change compared to the competition.
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Famicom Dojo on the Go is a new video segment for reviewing video game products and esoterica that we encounter while out and about the consumer-driven economy. Sometimes amazing, sometimes downright weird, you never know what you’re going to get — and neither do we!
In the waning years of the 20th century, secret codes were a common feature in games that would unlock secret content or make the challenge a bit less difficult. But now if you want those extras, you can “unlock” them for just a few dollars! Is that this a terrible shift in developer entitlement, or another example of how gamers feel like they shouldn’t have to pay more than a few dollars for a new game? Sean and Vinnk look at the things that developers do to get more money out of gamers, and what gamers do to make developers believe that they can’t get paid fairly for their work. Used games aren’t evil, but some developers want you to think they are. Developers aren’t evil, but there are gamers who… well, you know the rest. Is one side more entitled than the other?