Does allowing gamers to create their own worlds within a game make that game better, or does it just excuse the developers from having to create any content themselves? Vinnk and Sean discuss their first experiences with user-generated content (on the NES!), the wonders of the Famicom Data Recorder, and which games they thought were helped or hampered by being able to draw dongs on the sides of racecars.

iTunes Chicklet Direct Link: Famicom Dojo Podcast 35: User-generated Content

Check out the Famicom Data Recorder, MAGFest 2012, NamcoBandai’s lament, and more in our show notes:
http://famicomdojo.tv/podcast/35

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