Great news! A Transformers Prime video game will be released this Fall. Not so great news… it’s only on the Wii, the DS and the 3DS. The Wii and 3DS versions are being developed by Now Production and the DS version is being developed by Altron Corporation … in 2004. Why isn’t this being released on any of the “good” game systems? I guess that’s what Fall of Cybertron is for.
The game will feature all the usual suspects. Optimus Prime, Bumblebee, Arcee, Ratchet and Bulkhead are all playable characters. The humans Jack, Miko and Raf will also appear. Decepticons Megatron, Starscream and Soundwave are seen on the site. No doubt wave after wave of drones will also be encountered. No real indication of what the game will actually be like as of yet, aside from it being a “brawler”.
A teaser trailer can be found on the official web site. This trailer was also included in the Transformers Prime season 1 DVD and Blu-Ray sets.
Keep reading for the trailer, the full press release and more.
When Nintendo reported two straight quarterly losses in early 2011, followed by a less-than-stellar initial release of its new 3DS handheld console, it didn’t take long for the naysayers to begin spelling the company’s doom.
This is a familiar dance. It started in the ’90s, when Nintendo’s veneer of dominance started cracking in the face of competition with the Sega Genesis. Or maybe it was the decision to abandon the CD format for the Nintendo 64 when Sega and Sony made the leap. Or perhaps it was because, even with the GameCube, no Nintendo console had sold better than its predecessor — that is, until the release of the Wii.
However, despite calls that Nintendo abandon its hardware ambitions — even with the new wrinkle of the ever-rising iOS platform — there are plenty of reasons why Nintendo would never, could never, and should never stop making TV or handheld consoles.
Does allowing gamers to create their own worlds within a game make that game better, or does it just excuse the developers from having to create any content themselves? Vinnk and Sean discuss their first experiences with user-generated content (on the NES!), the wonders of the Famicom Data Recorder, and which games they thought were helped or hampered by being able to draw dongs on the sides of racecars.
Should Nintendo be scared? Since the launch of the iPhone — which encouraged the rise of the Android platform — smartphone gaming is set to become a majority of the handheld market, eclipsing Nintendo for the first time since the release of the Game Boy in 1989. Sean and Vinnk explain their misgivings with GameStop, why they’re sure Nintendo expects Xenoblade to fail (or at least doesn’t care if it succeeds), and actual precedents that should exonerate Nintendo for being so cautious.
Region locking is nothing new. It hasn’t taken many different forms, but wasn’t always deliberate either. Many handhelds were exempt from this scheme for the longest time (including the Game Boy and DS series), but with time all things change. SeanOrange and Vinnk discuss the very state of affairs that necessitates the existence of organizations like Operation Rainfall, how they came to be, and where they might go from here.
Xenoblade, Pandora’s Tower, and The Last Story have been released in Japan and Europe, but the US has been passed over. That’s where Operation Rainfall comes in: to urge Nintendo of America to release these games that have already been localized for the major languages spoken in North America. At a time when the Wii is suffering a drought of games — let alone good ones — don’t we deserve better?
The Wii HD rumors are true! (For once…) At this year’s E3, Nintendo announced its next console: Wii U. The system’s major innovation is its new controller with a touch screen that can be used
to stream video content, but will it be enough? Should Nintendo be worried about connectivity
between the PS3 and PSVita stealing their thunder a year before they even launch Wii U?
SeanOrange and Vinnk talk about the perils of interfacing 8-bit systems with current technology, how to cope with some of the technical challenges, and what alternatives exist for the modern gamer interested in the titles of the previous millennium.