New Episodes Every Wednesday, or your money back!
   

Entries Tagged ‘Nintendo’:

Famicom Dojo Podcast: Extra Large

Granted, it was announced since recording this episode that the 3DS XL is going to have its own circle pad, but that didn’t stop us from wondering a couple of things: a) Why it wasn’t built into the XL, and b) why it wasn’t announced during E3. Sean and Vinnk grapple with the relevancy of the biggest gaming industry event in the US, and come to the terrifying conclusion that just MAYBE Nintendo might not want third parties to succeed…

[Read the rest of this entry…]

Tags: , ,

Comments (2)



Famicom Dojo Podcast: E3 2012

Did Nintendo try to steal the show, only to stumble? Is the Wii U just an expansion for the Wii, with only enough extra horsepower to run the GamePad screen? Did Sony and Microsoft play it too close to the vest, or can we expect something greater from them in 2013? Sean and Vinnk talk about the ups and downs (sometimes it feels like mostly downs) of E3, Vinnk’s game of the show Project P-100, and all of the reasons we tell ourselves that E3 wasn’t that great, even thought we just really wanted to be there in person.

[Read the rest of this entry…]

Tags: , , , , , , , ,

Comments (2)



Famicom Dojo Podcast: System Fragmentation

The Wii U Pro Controller presents two problems: 1) It’s just like the Wii Classic or Wii Classic Pro Controllers: the adoption rate is poor, nothing that works on it NEEDS to work on it, and we totally forget about it. 2) It actually takes off, and threatens one of the core value propositions of the Wii U. Only Nintendo makes games for it, and 3rd parties just ignore it after a while. Vinnk and Sean discuss the problem of hardware fragmentation in video game systems, and trot out some well-worn examples as well as more recent ones: the Sega Genesis 32x, Android’s newest Ice Cream Sandwich operating system, and more!

[Read the rest of this entry…]

Tags: , , , , , ,

Comments (10)



Powet Game News: May 2012

Plus a little bit of E3!

Show Notes after the jump

[Read the rest of this entry…]

Tags: , , , , , , , , , , , , , , ,

Comments (1)



E3 2012: All Nintendo Trailers Playlist


Want to see what Wii U and do for you? Nintendo showed Mario. And Luigi. And Batman. And Mass Effect. If you’re a Nintendo loyalist, you’re about to see what you’ve been missing.

These are all of the trailers and demo videos without Nintendo’s presenters and executives.

Another more 3DS focused press event will be held tomorrow.

Tags: , , , , , , , , , , , , ,

Comments (1)



Famicom Dojo Podcast: Developer Worship

What companies or individuals make games that you will buy just because their name is on it? Vinnk and Sean examine the perils and the pitfalls of Developer Worship, and wonder aloud if there’s really anything our favorite personalites and companies can do to make us hate them. We list some of our favorites: Harmonix, Square and Enix (before they were one company), BioWare, Shigeru Miyamoto, Hideo Kojima, Grasshopper Manufacture and Suda 51 and more! Which ones are your favorites, and why?

[Read the rest of this entry…]

Tags: , , , , , , , , , , , ,

Comments (5)



Famicom Dojo Podcast: Matrimony

The idea and practical applications of marriage barely come up in video games. Sure, there’s not much of a place for it in Angry Birds, and it theoretically might be the ultimate goal of dating sims. But what about games where you’re playing as a character or interact with NPCs who just ARE married? Sean and Vinnk (gamers who are, apparently miraculously, each respectively married with children) explore the reasons why games might actually shy away from the trapping of matrimony, and how the few games that do use it (Fable, The Sims, Alan Wake) want to milk it for emotional impact. But how "emotionally impacted" might an 8 year-old gamer feel about such subject matter — and is that right there the reason it’s a subject few developers dare to tread? And when is Mario just going to marry Princess Peach already! How many more times does she need to get kidnapped by Bowser for him to get the hint??

[Read the rest of this entry…]

Tags: , , , , , , , , ,

Comments (2)



Hirokazu Yasuhara Will Become First Game Designer to Work on Sonic, Pac-Man, and Mario


Gamasutra reports that Hirokazu Yasuhara has joined Nintendo, working at the Nintendo Of America headquarters in Redmond, WA. He joins as a designer with NST, who are credited with creating the Mario VS Donkey Kong series.

Why is this news? Yasuhara is credited as a co-creator of Sonic The Hedgehog, working with Yuji Naka at Sonic Team and at Sega through 1997. During that time, Sega produced games that challenged and overtook Nintendo in many regards. He also worked with Namco-Bandai on Pac-Man Party on Wii and 3DS. With his new position at NST he will inevitably work with Mario. Hirokazu Yasuhara will become the first game designer to be credited on games featuring the three biggest names in video games: Sonic, Pac-Man, and Mario.

If this is not an impressive enough feat, he also has level design credits with Naughty Dog working on the Jak & Daxter series on PS2 and all three Uncharted games on PS3.

Game Developer magazine published a great interview with Yasuhara in 2008 you can read here.

Tags: , , , , , , ,

Leave a Comment



© 2025 Powet.TV