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Entries Tagged ‘Mario’:

Maximum Letdown: Mario is Missing (Super Nintendo, NES, Macintosh, PC)

It’s not often that Mario’s brother gets the spotlight. The most notable times he was the primary playable character was Luigi’s Mansion, and it’s upcoming sequel. However, the Gamecube cult classic wasn’t the first time Luigi was the star of the show. Nope, that honor belongs to this clunkfest, although many would rather forget about it. Yeah, it has an educational value, but it’s repetitive action and boring gameplay will put kids to sleep.
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E3 2012: All Nintendo Trailers Playlist


Want to see what Wii U and do for you? Nintendo showed Mario. And Luigi. And Batman. And Mass Effect. If you’re a Nintendo loyalist, you’re about to see what you’ve been missing.

These are all of the trailers and demo videos without Nintendo’s presenters and executives.

Another more 3DS focused press event will be held tomorrow.

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Famicom Dojo Podcast: Matrimony

The idea and practical applications of marriage barely come up in video games. Sure, there’s not much of a place for it in Angry Birds, and it theoretically might be the ultimate goal of dating sims. But what about games where you’re playing as a character or interact with NPCs who just ARE married? Sean and Vinnk (gamers who are, apparently miraculously, each respectively married with children) explore the reasons why games might actually shy away from the trapping of matrimony, and how the few games that do use it (Fable, The Sims, Alan Wake) want to milk it for emotional impact. But how "emotionally impacted" might an 8 year-old gamer feel about such subject matter — and is that right there the reason it’s a subject few developers dare to tread? And when is Mario just going to marry Princess Peach already! How many more times does she need to get kidnapped by Bowser for him to get the hint??

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Hirokazu Yasuhara Will Become First Game Designer to Work on Sonic, Pac-Man, and Mario


Gamasutra reports that Hirokazu Yasuhara has joined Nintendo, working at the Nintendo Of America headquarters in Redmond, WA. He joins as a designer with NST, who are credited with creating the Mario VS Donkey Kong series.

Why is this news? Yasuhara is credited as a co-creator of Sonic The Hedgehog, working with Yuji Naka at Sonic Team and at Sega through 1997. During that time, Sega produced games that challenged and overtook Nintendo in many regards. He also worked with Namco-Bandai on Pac-Man Party on Wii and 3DS. With his new position at NST he will inevitably work with Mario. Hirokazu Yasuhara will become the first game designer to be credited on games featuring the three biggest names in video games: Sonic, Pac-Man, and Mario.

If this is not an impressive enough feat, he also has level design credits with Naughty Dog working on the Jak & Daxter series on PS2 and all three Uncharted games on PS3.

Game Developer magazine published a great interview with Yasuhara in 2008 you can read here.

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Super Mario 3D Land first impressions

Super Mario 3D Land - A flag and castle inspired by Super Mario Bros.

Super Mario 3D Land was released for the 3DS yesterday. After months of lacklustre titles, this one looks to be the first original title for the system worthy of owning. I’ve put in a solid evening of gameplay and progressed through roughly half the game, and I’d like to share my first impressions.

Immediately the game is reminiscent of Nintendo era Super Mario Bros. games. While Super Mario 64, Super Mario Sunshine and Super Mario Galaxy all had a some of features reminiscent of older games, this game has many more. While other more recent games feel like they take place in their own new worlds, this game at times feels like you’re in a 3D version of Super Mario Bros. 3. The Tanooki suit makes a welcome return, as well the old classics like the fire flower and a new suit, the Boomerang Bro. suit, which while new is itself a throwback to characters from old games.

Keep reading for more thoughts.
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Lost Classics: Super Mario Land (Game Boy)

Super Mario is the long forgotten entry in the Super Mario franchise, yet at the same time, it’s one of the most enjoyable. This Game Boy launch title was the first portable Mario game since the Game & Watch era, and it was developed by Gunpei Yokoi (rather than creator Shigeru Miyamoto), who was basically the brains behind Nintendo’s entire direction ever since they decided to make video games. While it contained the same platforming action from the NES, although it added in a few twists of its own. As the mustachoed plumber, you’re out to save Princess Daisy (not Peach/Toadstool), and the rest of Sarasland (not the Mushroom Kingdon) from the evil Tatanga (not Bowser). Like in SMB, you collect mushrooms to grow bigger, and flowers to shoot fire. However, in some levels, you pilot a vehicle. Also, the levels have more variation in thier backgrounds. One level features an Egyptian motif. While the world itself may have forgotten about SML, it’s sequel is best known for introducing Wario to the franchise. SML is slated to be one of the first games to be released on the 3Ds download service, so I advise you to check it out.

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Powet Alphabet: S is for 16-bit

Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.
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The sixteen bit era of video games is considered by many to be the bridge between the past and modern eras of video gaming, and there were two kings of the ring: Nintendo’s Super Nintendo Entertainment System and Sega’s Genesis. Though there were more powerful systems that sprang up around the time, it would be these two that would outlast and outperform all of them, thanks to their accessibility. This was due not only to the technologies that the two systems boasted under the hood, but also with the library of games that were released for the two. It also gave rise to some of those most heated fanboy wars of our hobby. If you think system wars are bad now, you should have seen how bad it was during the 16-bit days, especially when system manufacturers were openly taking pot shots at each other. However, it was pointless for fanboys of both systems to argue with each other, as both systems not only had an equally impressive library of games (even if many multiplatform releases on the Sega Genesis tended to have inferior audio and visual quality to their SNES counterparts), but they outlasted and outsold the more powerful systems that sprang up around the same period. Click below to take a look back at one of gaming’s most exciting eras.
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This Week’s Real $20 GOTW and Lost Classics

Hope you guys had a good laugh for April Fools day. As you guessed by now, those aren’t this week’s real $20 GOTW and Lost Classics. So, for being a good sport, here you go. To make sure there is no hard feelings, I threw in an extra $20GOTW. All three of this week’s features allow players to flex their creative muscles, so click below and read the rest.
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