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Justin Severson Classes Up Revision 3’s downLOADED

Our very own, very dapper Justin paid a visit to Revision3’s downLOADED to chat about the respective demises of LucasArts and Roger Ebert, airlines charging you for being too fat, and some other stuff that’s pretty interesting. (Promise!)

Also, here’s a video of him stuffing Teddy Grahams into his mouth:

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$20 Game of the Week: Infinity Blade (IOS)

iblade

Releasing in late 2010, Infinity Blade was a very significant game for the mobile market, especially the iPad. It was the first mobile game that made use of the Unreal Engine 3. With a serious graphical powerhouse engine behind it, tablet systems would be on their way to being taken seriously as gaming devices. The game itself isn’t too shabby either. It provides an experience that is best suited towards mobile devices, although it tends to get a bit repetitious.
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Maximum Letdown: Dead Island (PS3, Xbox 360, PC)

deadislandLet me make this clear. I don’t hate this game. It’s not even all that bad. My disappointment in this game comes from two main sources. First of all, I hate zombies. How many more times do I have to see them in every single form of media? Now I like Resident Evil and Left 4 Dead as much as the next man, and I get a kick out of Plants vs Zombies. Lately however, every other game, movie, book, novel, and TV show has a tendency to ram the undead down our throats. If it ain’t about banding together to kill the undead hordes and escape, it’s about survival and scavenging supplies. If it ain’t about survival, it’s about how the living are even more dangerous than the undead. Many times it’s all three. Now I can appreciate when a medium of entertainment can do something different with the medium, i.e Zombies mode in Black Ops or Undead Nightmare in Red Dead Redemption. I kinda hoped Dead Island would do the same. Sadly, besides a few nifty ideas here and there, this game does little.

The second reason? See for yourself after the jump
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Famicom Dojo Podcast: It’s About Time

Famicom Dojo Podcast 72: It's About Time

Even in the 8-bit days, the theme of time travel in video games was all around us. For some, it was a story excuse to visit historical landmarks and offer. Other explored idea of what it meant to manipulate tiem Usually, they were some poorly-designed movie tie-in. But each one offered an unmentioned promise that someday, somewhen, the ultimate time travel game would arise. Now, if only someone would invent actual time travel and send that game back to us in time for this episode! Vinnk and Sean discuss their favorite (and sometimes not-so-favorite) time travel games, what they did right, what they could have done better, and spend probably too much time gushing about Presto Studio’s The Journeyman Project and bolstering the merits of the 1996 Doctor Who movie on Fox starring Paul McGann. But, mostly, it’s about games. And we somehow forgot to mention Shadow of Destiny… (Don’t worry; we’ll try to cover that in the show notes.)

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/72

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Powetcast 154, No Topic Required 0

NTR0Unconventional convention coverage! Adam heads to PAX East, Zac goes to the MidWest Gaming Classic.

But before we get to fun and games, its all business when Adam has to defend himself against a youtube show that called him out.

Our new iTunes feed is ready to roll. You can subscribe HERE. the old feed will work for a few more weeks as we get every to move over.

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Listen live on this page, or subscribe via RSS or iTunes.
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$20 Game of the Week: A Valley Without Wind 1 & 2

A-Valley-Without-Wind

A Valley Without Wind is an independently developed action game. If you buy it, you get it’s sequel for free, which is a good thing since the first game was a bit too experimental for its own good. It’s platforming action is a mix of RPG and exploration game mechanics, and the worlds you travel are randomly generated, so the game experience is different each time you play. The second game has more of a plot, along with turn-based strategy and deeper RPG customization features. While the first one was repetitive and the second one is a bit unforgiving, this two pack of games is a good value with an interesting premise and a classic old-school feel.



Powetcast 153, No Topic Required -1

NTR-1I had to start thinking about how the new show would be sent to iTunes and the description I submitted was “A freight train of $#!+ without brakes” and needless to say I don’t have an iTunes feed yet.

This week we seek a friend for the end of the world, answer listener requests, and head to the minus would. Special Guest: Ernie!

Listen live on this page, or subscribe via RSS or iTunes.
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Famicom Dojo Podcast: PlayStation Death

Famicom Dojo Podcast: PlayStation Death

One of the many interesting things about the PS4 is the name itself, since one of the Japanese words for “Four” is also the word for “death”. Prophetic, given the state of Sony and the PS3, or just a harmless pun? They’ll need a lot of killer apps to overcome that name, amiright? (Thanks to @Cheesemeister3k for that joke.) Sean and Vinnk discuss the PS4 reveal, the DualShock 4 controller redesign, and whether or not either of them will be getting one. Sony, y u no show console? Ah, no matter. What matters is the games, right? We try to find something to hold on to since we only have a list of titles and no price… or box… or…

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/71

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