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Powetcast 113: Open A New Tab


This show begins as we’re waiting to start the show. Crazy opens a new tab, Zac is at a loss for what to talk about, and aDam floods our inboxes with links.

This episode we discuss the movies Underworld Awakening, Source Code, and American Splendor. Then we send a Lego Man into space and have a surprisingly frank discussion on whether used games will be welcome in the next generation of consoles.

Don’t get upset if you don’t hear music right away. It is coming.

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Direct Link:Powetcast 113: Open A New Tab

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Famicom Dojo Podcast: HudsonSoft 16-Shot Salute

What is the amazing truth behind the Bungeling Empire, Sim City, Bomberman, and Choplifter? You’ll be surprised! No, really! It’s pretty surprising! But you’ll have to listen to the podcast to find out. Hint: they’re all connected by HudsonSoft, makers of the TurboGrafx-16, PC Engine, countless awesome 8-bit peripherals, and home of the honeybee — may they rest in peace. Vinnk and Sean reminisce about the company that they thought they knew, but clearly didn’t, and now will miss more than they thought possible.

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Famicom Dojo Podcast: Played to Death

Gaming can be deadly. Oh, we’re not preaching about violence in games becoming violence in real life. More about self-inflicted injury — like playing Starcraft in an internet cafe for 36 hours straight until your heart gives out. Sean and Vinnk discuss their narrow brushes with that big game pad in the sky by way of a variety of titles mobile, PC, and console.

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Powetcast 112: In The Air, Tonight.

SOPA, So what? You still get a new episode of the Powetcast today. We’re going to talk Tebow in this episode. No really. Not really.

This episode we talk some TV, including Napoleon Dynamite, Workaholics, Portlandia, Alan Gregory, and Martin Luther King Jr. Crazy brings us toy news with Kinnikuman and the latest Matty collector foul up.

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Direct Link:Powetcast 112: In The Air, Tonight.
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Famicom Dojo Podcast: User-generated Content

Does allowing gamers to create their own worlds within a game make that game better, or does it just excuse the developers from having to create any content themselves? Vinnk and Sean discuss their first experiences with user-generated content (on the NES!), the wonders of the Famicom Data Recorder, and which games they thought were helped or hampered by being able to draw dongs on the sides of racecars.

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Famicom Dojo Podcast: We Can’t Breathe

It seems like it’s getting harder to play video games all the time: an especially embarrassing realization when you’ve gone halfway across the country to attend the tenth annual Music and Gaming Festival aka MAGFest, Sean is joined by guest panelists Justin "JewWario" Carmichael, Brenna "Sindra" Wilkes, and Zac Shipley discuss the potentials and pitfalls of the Wii U, the events of the first day of MAGFest, ruminations on the seeming necessity of the waiver policy in light of ninja refrigerator attacks, and the importance of personal hygiene — even if in Pikachu form. Also, Vinnk (unable to attend due to living on the other side of the planet) regales is with HIS version of a fun convention!

[Listen to the episode after the jump…!]



Powetcast 111: Restricted Audiences

Zac, aDam, Ernie, and Captain Genius reteam after the podcast took an unintended month long hiatus.

Enjoy some talk about video games, comics, and toys! The second half of the show is dedicated to dissecting the trailers of the movies of 2012.

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Direct Link:Powetcast 111: Restricted Audiences
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Famicom Dojo Podcast: Can’t Wait for 2012

What a year! 2011 brought its share of good games, bad weather (including a tsunami that devastated parts of Japan), and lots of changes for Famicom Dojo. Sean and Vinnk discuss what games they’re looking forward to in 2012, if the PS Vita is already a failure before it’s even been released in the US, and if the Wii U will be making its appearance before the end of the year.

[Listen to the episode after the jump…!]



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