Matt, co-founder of 24 Caret Games, spent some time with us to talk about the concept behind Retrograde. He was then kind enough to do a demo for us. For more information on the game, you can check out their site here. Join us after the jump for more great gameplay footage.
For more information on Gunnar Technology’s eyewear, you can check out their website here. I actually picked up a pair at the show and intend to do a review on them soon. Keep an eye out for that.
Graham of DrinkBox Studios explained some of the premise behind Guacamelee at PAX East 2012. The gameplay we included in the video only partially shows off the game. Join us after the jump to see the game announcement trailer with plenty of gameplay video. For more information about the game, you can check out their site here.
Ziba Scott, founder of PopCannibal, spent some time with us at PAX East 2012 to talk about Girls Like Robots. If you’d like to see more information on the game, you can check out their site here.
It’s about a month before MAGFest 2012. We’re going to get you excited for a new convention season by taking a look back at last year’s MAGFest.
This week, we find that Sean was often confused for Noah “The Spoony One” at last year’s convention. Actually, this footage is mostly from PAX East 2010, but that’s another convention, so it’s all good, right?
Next time, we’ll let you see something you HAVEN’T seen before!
From our coverage of Pax East 2011, we talk to Mike McCain of Moonshot Games about the art and gameplay of their first title, Fallen Frontier.
A little background: this entire interview happened only because I was waiting a while to play this game. It wasn’t until I was reviewing this footage today that I realize the person taking so long before me was Tim Schafer.
aDam and I played for about 15 minutes and we were both really impressed. The game played smooth and the level we went through was really huge with lots of options for taking on enemies.
Split screen seemed really odd at first, but totally natural once you played it. Most games will split top/bottom or left/right for two players, but Fallen Frontier splits at an angle, and the line will move or tilt based on which way the players are heading and what they’re doing. When you rejoin, the line disappears and you share the screen again. Really cool idea.
Moonshot still has a long way to go on this title, but its clear they have some good ideas in place already. We can only hope they deliver on our expectations!