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‘Transformers: Fall Of Cybertron’ Gameplay Footage

Last night, GTTV premiered the first gameplay footage from Transformers Fall Of Cybertron. It is within the full episode, so the footage isn’t available separate on the website. An interview with High Moon Studio’s Matt Tieger is from the one minute mark to the three minute mark.

Tieger mentions that Optimus Prime will be able to command Metroplex during one of his levels. Also of note is that the campaign will alternate from Autobot to Decepticon and back, unlike War For Cybertron, which had separate Autobot and Decepticon campaigns played back to back.

Another segment starts at around 6:15 and shows Jazz using a Bionic Commando-style grappling hook and gameplay footage with Vortex before and after combining with Bruticus.

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It’s FemShep Friday with the Mass Effect 3: Reinstated Trailer

FemShep fans, wait no longer! The long-promised trailer featuring the voice of Jennifer Hale and the character model that was chosen by popular Facebook vote back in 2011 has finally arrived. But so have the Reapers, and it’s time for this “grounded” Spectre to get back in the game!

Are you ready for galactic civilization to fall on 3-6-2012?

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Famicom Dojo Podcast: Rampant Speculation

The Wii U is set to launch by the end of 2012… but is it really? We’ve been seeing the same tech demo since E3 2011, but no actual titles running on Wii U hardware. Will Nintendo make the projected launch date, or is it all smoke and mirrors? Sean and Vinnk disagree about what this means, encourage Sony to get out of the hardware market since the PS3 has never gotten above third place in North America, the PS Vita’s launch has been a larger thud than the one for 3DS, and rumors that the Next Xbox from Microsoft will somehow ban used games. RAMPANT SPECULATION!

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Powet Game News: January 2012

Click “more” for the show notes!

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Powetcast 113: Open A New Tab


This show begins as we’re waiting to start the show. Crazy opens a new tab, Zac is at a loss for what to talk about, and aDam floods our inboxes with links.

This episode we discuss the movies Underworld Awakening, Source Code, and American Splendor. Then we send a Lego Man into space and have a surprisingly frank discussion on whether used games will be welcome in the next generation of consoles.

Don’t get upset if you don’t hear music right away. It is coming.

Listen live on this page, or subscribe via RSS or iTunes.
Direct Link:Powetcast 113: Open A New Tab

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Microsoft Points To Be Phased Out By End of 2012


Insider Mobile Apps reports that Microsoft may be ending its virtual currency and going to a system that will charge users real money.

The most popular platform for MS points has been the Xbox 360, where they debuted with Xbox Live Arcade releases in 2005. In the past 5 years there have been several modifications to the system, including lowering the smallest pack for purchase. When Games On Demand appeared with retail releases available for direct download, Microsoft allowed publishers to charge an actual amount to a credit card.

With the Zune and Windows Phone added to Microsoft’s virtual store fronts, the company no doubt wants to streamline their service. No indication has been made if the retail gift cards will be recalled or if existing points credited to accounts will be converted to their nearest dollar and cent equivalent.

Are you excited to be done with points? Or did you like having a little virtual pocket change rattling around your account waiting to spent?

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Famicom Dojo Podcast: Played to Death

Gaming can be deadly. Oh, we’re not preaching about violence in games becoming violence in real life. More about self-inflicted injury — like playing Starcraft in an internet cafe for 36 hours straight until your heart gives out. Sean and Vinnk discuss their narrow brushes with that big game pad in the sky by way of a variety of titles mobile, PC, and console.

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Famicom Dojo Podcast: User-generated Content

Does allowing gamers to create their own worlds within a game make that game better, or does it just excuse the developers from having to create any content themselves? Vinnk and Sean discuss their first experiences with user-generated content (on the NES!), the wonders of the Famicom Data Recorder, and which games they thought were helped or hampered by being able to draw dongs on the sides of racecars.

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