While it doesn’t have half as many entries as Mario, Pokemon, or Legend of Zelda, Metroid is one of Nintendo’s most prolific franchises, at least in North America. Along with introducing one of gaming’s strongest female characters, it helped pioneer a new style of gameplay that developers frequently revisit in everything from open world titles to indie retro throwbacks. Even today, Super Metroid is regarded as one of the greatest video games of all time and it’s Virtual Console appearance is a top seller. However, the franchise’s success isn’t as widespread in Japan, Nintendo’s home base. This probably explains why we haven’t received a new title in the series since 2010’s lukewarmly received “The Other M”. It also possibly explains why Nintendo decided to make the series then-next gen debut (it was on GameCube, and it was the first game in the series since Super Metroid 8 years prior) as a FPS. While many players were unsure of the new direction, Metroid Prime, developed by Retro Studios, managed to hit it out of the park. Two sequels followed, both managing to be good in their own right. Despite the first person gameplay, Metroid Prime retains everything that fans loved about the Metroid series. It’s still exploration heavy, and there were loads of gadgets to collect. Metroid Prime Trilogy was previously a Wii-only disc title. It received a limited print run, and copies of the disc would be sold for as much as $50 used. Thankfully, Nintendo announced plans to include Wii games on Wii U’s virtual Console, Metroid Prime Trilogy being one of them. It’s only $20 now, so if you have yet to expereince these games, now is the time. Since this is the Wii version, you’ll need a Wiimote and nunchuck for it.
There are problems with announcing new hardware that’s not available everywhere, such as the New 3DS coming out in Japan but not the US, including features that the regular 3DS does not have, yet Nintendo claims that because the North American market hasn’t peaked yet with the old hardware that it will hold off releasing it. Instead, we’re getting a line of special 3DS designs (never minding that a feature of the New 3DS is removable faceplates). Vinnk and Sean (well, mostly just Sean) head off to the Kalahari Resort in Wisconsin Dells for this first-ever live recording of the Famicom Dojo podcast, wondering why anyone would even get a 3DS for the holidays when a new one will probably be out in 2015. This is only the sort of thing you can get away with because of region locking. Vinnk explains his person Osborne Effect with Smash Bros. for 3DS, and Sean gushes about P.T., which he played on his new PS4. Plus, questions from our live audience!
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/112
Is it wonderful or worrying that two grown men need a place to store all of their stuff from a childhood that in some ways never ended? Or is doing a podcast and video series about classic video games excuse enough? Vinnk and Sean have both moved into new houses, and new places to keep all of their cool stuff. Sean rediscovers Punch Out for Wii in Future Retro, and Vinnk tells the harrowing tale of his missing Retron 5 in Pile of Shame.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/104
We’ve long been wary of digital services on consoles at Famicom Dojo, because every time one shuts down there’s the inevitable pain that follows, and features that can never be recaptured. This is what is happening with the Nintendo Wi-Fi Connection going dark this week, which takes with it all online multiplayer (and related features) for not only Wii and DS titles, but anything that relied on GameSpy for online connectivity. Similarly, Microsoft has continued its Xbox One backpedaling and has decided that the Kinect 2.0 isn’t required hardware after all. Sean and Vinnk wonder if this change to the Xbox One will make them more likely to get it over the PS4, and decide how best to go out on Nintendo’s original online service. Also, we discuss the Amplitude Kickstarter by Harmonix (which, by now, should be fully funded). We review a brand new game in Future Retro, and Pile of Shame isn’t about video games at all!
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/96
Sunset Overdrive, an Xbox One exclusive title developed by Insomniac (Jak and Daxter, Ratchet and Clank), is one of many new gaming franchises set to make its debut next console generation.
Like it or not, this next generation of consoles will soon be upon us. With the Wii U having been out for little over half a year, some will say it’s already here. The Wii U, Xbox One, and Playstation 4 will present players with dozens of sure to be classic titles, including several new franchises. Lets not forget however that there were several classic franchises that came from this generation. So now is a perfect time to take a look at the classic franchises that were spawned this past generation. To qualify, a franchise has to have it’s first title released on the Wii, Xbox 360, or Playstation 3, so you won’t see the Elder Scrolls or Halo in this list. Also, a game has to have more than one title in it’s series, so that’s why you won’t see Mirror’s Edge here. [Read the rest of this entry…]
On the eve of the Wii U release, Sean and Phil return to the Target where they waited overnight for the Wii in 2006, only to find it a deserted wasteland. Where are all the campers for the Wii U?
An explanation, unboxing, NintendoLand gameplay, and more after the jump!
The Ouya is making waves in the console world. Not many get a chance to be a part of history and fund a new console that could change the way we look at console gaming. But will it? Can it even make money? And what value is the experience if hackers are encouraged to do what they want?
Vinnk and Sean grapple with these questions, answer listener voicemail, and talk about the new Famicom Dojo episode The Neo Geo Affair, and the onslaught of videos that are being released every week for the rest of the summer!
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/56
Welcome to the Powet Top 5, where we explore the top (and bottom) 5 items we think are relevant to any of a variety of topics that span the imagination. Sit back, read, and respond
Difficulty in a video game is a tough thing. Make it too easy, and there’s no challenge to it. Make it too hard, and if the player gives up on the game, it’s failed them. You pretty much want to make a game as hard as possible, so long as the player likes the game enough to push through and triumph, ultimately feeling satisfied for their win. This list is about games that, for better or for worse, are just too damned hard. There’s always a certain amount of shame associated with admitting that you find a game too hard, but I have no shame in saying that I am not able to beat any of the games on this list, and if you’ve been able to conquer any of them yourself I’d love to hear about it.
I’m sure you’ve all got your own games which make you so angry you could whip a gamepad at the wall, so feel free to leave a comment with your own list. With that, here are my 5 most difficult video games.