Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.
Created in 1994 for the PC, Diablo was meant to be a compliment to Blizzard’s popular Warcraft series, which had come out a few years prior and was deemed a success. Diablo, meant to be much darker and more gothic than Warcraft, also had a much different change in gameplay. Instead of the strategy of starting off on one side or the other and amassing a huge amount of warriors and weaponry to bash your enemies with, Diablo took to the Dungeon Crawler type of gameplay that was popular with games like DOOM, and added an RPG-type of flare to it like Final Fantasy.
The world of Diablo is deeply rooted in the heaven vs. hell archetype of story telling. Diablo, Lord of Terror, is one of the 3 Prime Evils, which are the highest level of demon in existence, and he and his brothers are in a huge war against the forces of light in a bid to destroy them and take everything over. Humans are the middle ground and both sides try to win them over through either benevolence or violence. Some powerful human mages on the side of good and backed by heavenly forces were able to capture the Prime Evils after they’d been defeated and banished to Sanctuary (aka: pseudo-Earth) and seal them in powerful Soulstones in order to bind them forever. (Apparently high-level demons can’t have their souls destroyed easily and can always resurrect if given the chance) With the souls of the Prime Evils locked away, the Soulstones were scattered and hidden away, with Diablo’s being buried in a catacomb beneath a church that later became the central point for the town of Tristrim. However after a few centuries the Soulstone weakened and Diablo was able to exert influence over the people of Tristrim, which led to massive slaughter and the kidnapping of the King’s son. So begins the game of Diablo.
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