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Powet Alphabet: K is for Kingdom Hearts

Kingdom Hearts Banner

Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.

The Kingdom Hearts franchise is a series of video games which varies in quality from amazing to barely playable. Let’s look at the series at it’s best and worst.

The concept was a weird one that didn’t seem to mesh at all. Take some Disney characters, throw them in with a bunch of Final Fantasy characters, toss in a few Keyblades and see what comes up. The result, it would seem, was something gamers really took to.

Kingdom Hearts - Sora and Bambi

Though the game was Japanese first, it included a ton of Disney characters. The concept in the first game on the PlayStation 2 was basically that each new world was based on a new Disney movie which brought it’s characters into the fold as well. Even amongst the Disney characters the range of types of movies varied greatly, but they still managed to coexist in the rich world that was created quite well.

The game’s Hero is accompanied by Donald Duck, Goofy and Jiminy Cricket. Disney themed worlds are based on Alice in Wonderland, Hercules, Tarzan, Winnie the Pooh, Aladdin, Pinnochio, The Little Mermaid, The Nightmare Before Christmas and Peter Pan. Beyond these worlds other characters from other Disney properties make appearances. We see Mickey, Minnie, the Brooms from Fantasia, Merlin, 101 Dalmatians, the Fairy Godmother and Cinderella, Aurora and Maleficent, Snow White, Belle and the Beast, Simba, Dumbo, Bambi, Mushu, Chip and Dale and Huey, Dewey and Louis.

Kingdom Hearts 2 - Sora as Simba from the Lion King

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Powet Alphabet: K is for The King of Fighters

Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.

kingThe early 90s bought gamers a new genre of video games: the one-on-one fighter. This new genre of games was the offspring of sports games and beat-em-ups. You took one fighter against another, and it was up to you to take him down. These games weren’t controlled by the simple joystick plus 1 or 2 button setups. No, there were anywhere from 3 – 6 buttons, and you performed special moves by pulling off combinations of the joystick and these buttons to pull off special attacks. The key to winning these games was mastering and utilizing these special attacks, stringing them together in combos. To the best fighting game players, this became both art and science. It wasn’t uncommon to see crowds of players standing around a heated fighting game contest that was going on at the local arcade, weather it was Street Fighter, Mortal Kombat, Power Instinct, or X-men. Capcom was the undisputed leader of the genre, although beside Midway’s Mortal Kombat, there was another competitor, SNK. Of all the game developers who made fighting games, SNK had the most acclaim after Capcom. The developer had released a collection of fighting games for its Neo Geo arcade system/home console, among them were Fatal Fury and Art of Fighting. These two games enjoyed a deep storyline and an interesting cast of characters who were every bit as memorable as Capcom’s fighters. In 1994 however, they would release something that had never before been seen in gaming, the King Of Fighters.
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Powet Alphabet: K is for Kinnikuman

One of my favorite toy lines as a kid was M.U.S.C.L.E., which stood for Millions of Unusual Small Creatures Lurking Everywhere! Unfortunately, there was little to no story given to these bizarre two inch figures. One must look to its Japanese origins from the series Kinnikuman (literally ‘muscle man’) to really understand what M.U.S.C.L.E. was all about. That is why today is K for Kinnikuman.
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K is for Killer Instinct

ki_logoSince the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.

Back in the gaming days of yore, the multiple genres of video games defined what type of gamer the person playing would be. You had your RPG gamers, your FPS gamers, your sidescrolling-adventure gamers, and your sports gamers, to name a few. (Though the sports gamers are considered a completely separate category from the rest and its fans are often rejected as being gamers at all. You know what I’m talking about) There was also the highly competitive fighting gamer. Despite one-on-one fighting games existing prior to its release, Mortal Kombat and Street Fighter helped shape the genre into a more standardized style and gained it a following. It also found a niche in the arcade scene, and soon arcades across the nation were featuring fighting games left and right. However, MK and SF couldn’t carry the genre alone. Games like Primal Rage and NightWarriors soon popped up to satisfy the masses. Midway saw the goldmine that Mortal Kombat had brought in, and decided to try another fighting game in order to bank on the growing success. This game was Killer Instinct.
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