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Powet Alphabet: X is for X-men – Age of Apocalypse

Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.

In 1994, Marvel did nothing short of the unthinkable. They killed Professor Charles Xavier, the founder of the X-men. They didn’t stop there. They destroyed the X-men as we knew them, throwing the Marvel Universe head first into a universe where one of the X-men’s greatest adversaries was in control. Everything that we thought we had known was wrong, and now, over 15 years later, the effects are still being felt throughout the Marvel Universe. Welcome poweteers, to the Age of Apocalypse.
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Powet Alphabet: X is for Xbox

xboxprototypeMarch 10, 2000 is widely regarded as the peak of the “dot com boom” with the Nasdaq hitting an all time high. This is an interesting historical foot note as its the day tech giant Microsoft announced they were getting into home video game business.

Going back a long time, its kind of interesting to look at how the game business evolved, or more accurately grew up. Atari and the NES were for kids. 16 bit era added a layer of complexity to keep older kids interested. In the mid 90s, Sony’s Playstation kept teenagers playing with more mature games. As the Atari and NES kids grew up it would take a big evolutionary leap to keep games in their lives and into the dorm rooms. Thats what I think of the original Xbox: the first console built for dorm rooms.
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Powet Alphabet X is for X-men

Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.


When Timely comics became Marvel during the 1960s, creator Stan Lee, along with creators such as Jack Kirby and Steve Dtiko, helped the company create a new breed of superheroes. In the process, they introduced the world to Spiderman, the Fantastic Four, Iron Man, and other soon-to-be household names. What made these guys so special was that unlike the characters created by their distinguished competition, it was easy to relate to these guys. For decades, fans read about people like Superman and Wonder Woman who had near-godlike power and an almost mythic stature. Even Batman, despite not having any powers, was the pinnacle of human achievement. With Marvel however, people read stories about people who had superpowers but had to deal with hang-ups and issues like we do. When they weren’t exploring the Negative Zone or fighting Doctor Doom, The Fantastic Four bickered and quarreled with each other like any other semi-functional family. In between battles with Kang the Conqueror and the Masters of Evil, the Avengers played cards, pulled pranks on each other, went shopping, and hung out as if they were a fraternity or club rather than a superhero group. Peter Parker, a.k.a Spiderman, was a normal teenager like anyone else (save for his superpowers of course), so he had to deal with grades, girls, and bullies as often as he had to deal with symbiotes, idiots with fishbowls for heads, and psychopaths flying on gliders. By the way, this is not to imply anything negative about DC, because there isn’t anyone who hasn’t grown up with Clark Kent and Bruce Wayne. Besides, DC themselves would adopt this real world approach to its heroes, with storylines about Green Arrow’s sidekick having a drug addiction and the Jason Todd Robin confronting an abusive husband.

Marvel comics also frequently dealt with social issues as well. Spiderman was all about responsibility and power, Captain America examined what it meant to be a patriot in modern day America, and Iron Man even tackled alcoholism. One comic book in particular captured the mood of the period like no other. It was called X-men, and its premise about a sub-race of humanity fighting for their very right to exist resonated perfectly with the struggles that the African American community had to face at the time. Over the next few decades, the X-men’s popularity would increase to staggering proportions, making it one of the best selling comics world wide, and spinning off into a franchise of movies, TV shows, video games, and toys.
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