Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.
You’ve gotten to 99% of the overall castle completed. You’ve gotten this far thinking “Wow, this was a short game, but I guess it was ok”. Then you make it to that last room, only to have a cutscene erupt or being transported to an entirely different room.
But wait! Everything looks different. You haven’t been here before, but you should have 100% of the map done, right? And why is everything upside-down or a new, decayed shade?
One last trailer of note from me that debuted a few days ago at Tokyo Game Show, and probably the longest trailer I’ve seen come out of the show, was one for the Japanese voice cast of Castlevania: Lords of Shadow. This one goes through alot of what’s been seen in previous trailers, but with a wider variety of scenes picturing the rich scenery the game will offer, as well as the heavy story-fueled plot.
Keep in mind this is the Japanese voice cast, as we already know the talents of Robert Carlyle, Patrick Stewart and Jason Isaacs are among the few voicing for the North American and European dubs of the game, but it’s a HUGE cast of well-knowns from Japan – many of whom have voiced for Metal Gear Solid. Notice even Mr, Kojima himself is making a cameo voice appearance.
(PS – Quick Easter Egg for hardcore CV fans – listen really closely at 6:23 and you’ll hear a few familiar chords of “Beginning” from CV3!)
Its the last day of E3, and all the publishers, studios, businessmen, designers, and artists have played their best hand of the year. There is no comparison in any other industry. Imagine if Hollywood showed a trailer for every movie of the next year on the same weekend. Thats crazy! And yet its E3.
In that spirit, those of us who follow at home don’t get hands on impressions, we just get 2 minute snippets of the games we’ll be playing from now until next E3. Who had the best? [Read the rest of this entry…]
Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.
The sixteen bit era of video games is considered by many to be the bridge between the past and modern eras of video gaming, and there were two kings of the ring: Nintendo’s Super Nintendo Entertainment System and Sega’s Genesis. Though there were more powerful systems that sprang up around the time, it would be these two that would outlast and outperform all of them, thanks to their accessibility. This was due not only to the technologies that the two systems boasted under the hood, but also with the library of games that were released for the two. It also gave rise to some of those most heated fanboy wars of our hobby. If you think system wars are bad now, you should have seen how bad it was during the 16-bit days, especially when system manufacturers were openly taking pot shots at each other. However, it was pointless for fanboys of both systems to argue with each other, as both systems not only had an equally impressive library of games (even if many multiplatform releases on the Sega Genesis tended to have inferior audio and visual quality to their SNES counterparts), but they outlasted and outsold the more powerful systems that sprang up around the same period. Click below to take a look back at one of gaming’s most exciting eras. [Read the rest of this entry…]
Welcome to Powet’s first $20 GOTW and Lost Classics of the new decade. We got two classic games that will help you get the new year started off right. Without any further ado, click below and lets get started. [Read the rest of this entry…]
Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.
When Sony entered the market as a console manufacturer, they began a whole new era of gaming, and much of it was due to the rise of disc-based gaming. Disc based systems at the time were becoming more commonplace due to CDs being easier and cheaper to manufacture. Since they could hold more information than floppy disks and cartridges, it was easy to see why they were becoming increasingly attractive to developers. Even before the Sony, there were already several disc-based systems on the market, although few of them fully utilized the potential of the added storage space and horse power of the medium. The Sega CD for instance, was merely an add-on to the Sega Genesis. Most of its line up either consisted of amped-up versions of Sega Genesis titles, arcade ports, and interactive movies. such as the controversial Night Trap. The Super CD, an add on for the Turbographix-16, had a slightly more impressive lineup (including the highly sought after Dracula X), but it never made it beyond the borders of Japan. The 3DO, which was a standalone system, carried many of the interactive movies that graced the Sega CD, and it also boasted arcade-perfect ports of games such as Samurai Showdown and Super Street Fighter 2 Turbo. However, its high price tag prevented it from making a huge impact in the marketplace. The Phillips CD-I, just plain sucked.
Around the early 90s, Nintendo wanted to jump into the CD gaming market. Originally, it was Sony who would help them develop the technology that would power the new system. Sony was of course no stranger to gaming. Under the name Sony Imagesoft, they developed and published several games for their soon-to-be competitors (in fact, you may have even seen a couple of them as Lost Classics). However, the deal would fall through due to lawsuits on both sides, and Nintendo opted to go with Phillips instead. That deal would also fall apart, and Nintendo would eventually abandon the concept of a CD based gaming system altogether in favor of cartridge-based the Nintendo 64. It’s because of this reason that many suspect that the Playstation is what Nintendo’s CD system would have been. Regardless of weather or not that rumor was true, it was ironic that Sony, the people slated to work with Nintendo on their new hardware, instead usurped their place as top dog console manufacturer. [Read the rest of this entry…]