Magazines have themselves become a retro medium, but what if someone could use that to their advantage in a dying industry? Double-win if you can tie it to retro video games. That’s exactly what we have with our guests this week! Vinnk and Sean welcome co-founders Mike Kennedy and Mark Kaminski of Retro Magazine to talk about their Year 2 Kickstarter, and their favorite retro games. They also stick around for Future Retro and Pile of Shame to share some really interesting games we (or at least some of us) haven’t played before!
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/110
What are your favorite scary games? How about just ones that remind you of Halloween, or are about traditional “scary” critters, but are just too darn cute to be scary themselves? Or, depending on what actually scares you, extreme isolation? Sean and Vinnk invite Sindra and David back to the podcast for this special Halloween episode! And we may or may not discuss the P.T. Silent Hills demo… JUMP SCARE!!
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/109
We haven’t been to Tokyo Game Show in person, but that doesn’t mean we haven’t been to Tokyo Game Show! Famicom Dojo has had an official presence covering the show in 2013 and 2014. This year we got Mr. Presence on the show to discuss what he saw on the floor this year. Sean and Vinnk welcome David to the podcast for the first time to talk about how the console market is going, bemoan Square-Enix’s risk-averse library, and the difficulty of coming down with Sonic Boom.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/105
Physical game releases, and increasingly their digital versions as well, often get a hefty price cut as the game ages, but the price of the DLC never goes down. Should it? Vinnk and Sean backtrack on some earlier positions to talk about DLC they like, grapple with their feelings on DLC in general, and what alternatives publishers can pursue without giving up a revenue stream that helps to increase the software development tail of a game and its engine.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/95
This spiritual successor to the Japan only Namco X Capcom brings together characters from 3 different companies to do battle in Strategy Rpg Greatness. An ancient treasure has been stolen, causing rifts between worlds, bringing together characters from several different franchises. However, the storyline is all just an excuse to bring over characters from various Sega, Namco, and Capcom franchises. It’s not just popular franchises like Street Fighter, Resident Evil, and Tekken either (although those are included) but there are characters from God Eater, Sega’s Shining Force, Sakura Wars, and even Dynamite Cop to name a few. Since you’ll probably be unfamiliar with most of the characters you’ll encounter, the in-game Crosspedia tells you everything you need to know about whoever shows up. Characters are grouped together in teams of two, with some teams containing an optional support character. When you engage an enemy in battle, it’s a side scrolling fighting game style battle sequence when you try to do as much damage to the enemy as possible before using up all your moves. You can even call in a nearby team and support character for assistance. The game is incredibly casual, as a character’s turn doesn’t end until you end their turn manually or they engage an enemy. You can move freely within your characters allowed move area, and use items as many times as you want. If a character is knocked out, reviving them is as simple as going next to them and saving them. During the game, you’ll hear tunes from each of the games represented, and you’ll travel to somewhat familiar locations. While the storyline doesn’t make any sense at times, you’ll have to much fun with the characters to care. Fans of strategy RPG games will want to pick this game up, and if you’re familiar with any of the characters represented, you’ll enjoy the game even more.
NES Remix 2 is chock full of sequels to games from NES Remix 1, and of course NES followups to other games not seen in the series before. Conventional wisdom dictates that sequels are mere cash-ins of a great idea, but sometimes they can perfect that idea in fun and surprising ways. Sean and Vinnk discuss the sequels we think are better than the originals, some clearly superior, others more controversial. Vinnk touches a game designer’s hair in Future Retro, and pile of shame goes digital-only… kind of like this podcast!
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After 14 years, the super ninja of the future has finally returned in his own game. What’s more, unlike 2000’s too-easy Strider 2 and U.S gold’s non-canon Sega Genesis sequel, this is a sequel that finally does justice to Strider. Developed by Double Helix, who also produced the successful Killer Instinct reboot, Strider brings back Capcom’s ninja hero on a clean slate to introduce him to a new generation of gamers. [Read the rest of this entry…]
Sometimes a game gets a second life on a new platform or console, typically with upgraded graphics, additional sound effects and/or voices, and additional Internet-enabled features only a Millennial could love. Sometimes a familiar name is slapped onto an entirely new game that
seeks to upend the status quo for the franchise and provide a clean slate — usually with a new developer, and sometimes a new publisher —
to begin totally anew. Sean and Vinnk compare video game remakes to reboots, decide which games deserved them, and which actually got them, and which ones they ended up playing and liking anyway.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/85