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The Powet Top 5 – Top 5 Revelations from the MOTU Classics Bios

Welcome to the Powet Top 5, where we explore the top (and bottom) 5 items we think are relevant to any of a variety of topics that span the imagination. Sit back, read, and respond

Starting at the end of 2008, Mattel started the collector line known as Masters of the Universe Classics (MOTUC). The line was meant to be a modern interpretation of the vintage figures. It was intended to celebrate all iterations of the franchise including the vintage MOTU series, Princess of Power (PoP), New Adventures of He-Man (NA), and the modern 200x Mike Young Productions interpretation of the series. A lengthy all-inclusive story was plotted out to give the line a cohesive story to tell in the bios for each figure. The subsequent story told thus far has had a some twists that really threw us for a loop. Here is my top 5 list of revalations for the MOTU Classics bios.

I am including each of the relevant bios for each point, but I tried not to overwhelm you all with too much reading.

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Maximum Letdown: Heavy Metal – Geomatrix (Dreamcast)

Heavy Metal is a comics anthology magazine that began life in France under the name Metal Hurlant. It gained notoriety due to its heavy emphasis on sex and violence. It was bought over to the U.S and renamed Heavy Metal in 1977, and was purchased and published by Kevin Eastman. Yes, Teenage Mutant Ninja Turtles Kevin Eastman. The U.S version of the magazine featured several news articles that tied it into the Heavy Metal culture. The series spawned two feature films: 1981’s Heavy Metal, a set of story sequences done in different art styles (similar to The Animatrix) and 2000’s Heavy Metal 2000, a feature film featuring a character played by B-movie actress Julie Strain. The game also spawned 2 video games, F.A.K.K.2, a PC game sequel to Heavy metal 2000, and Heavy Metal:Geomatrix, a 2001 Dreamcast/Arcade game from Capcom. Although it uses a gameplay style similar to Spawn: In the Demon’s Hand, various gameplay issues and a lack of content cause the game to fall flat on its face. It doesn’t help matters that the game has very little to tie it in with the comics.
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Stop Motion Music Video features classic toys and games

You can this in the ‘creative use of toys and games’ category. A band by the name of Delta Heavy has put together a fantastic stop motion animated music video. The feature includes appearances of Connect Four, Battleship, Jenga, Hungry Hungry Hippos, Scrabble, Dominoes and more.



The Powet Top 5 – Top 5 TMNT look-a-likes in the Four Horsemen’s 7th Kingdom

Welcome to the Powet Top 5, where we explore the top (and bottom) 5 items we think are relevant to any of a variety of topics that span the imagination. Sit back, read, and respond

I know that when I write these articles that they tend to get on pretty niche topics. This time around I think I have outdone myself on niche-ness. If you were born any time after 1975, you should know of the Teenage Mutant Ninja Turtles and their wonderful initial toy line from Playmates in the early 90’s. If you collect toys, you should absolutely know of the Four Horsemen. You should also have heard of the Four Horsemen’s FANtastic Exclusive endeavor and the property it spawned, The Seventh Kingdom. In today’s article, we are going to draw some parallels between the properties. Read on after the jump to learn more!

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Maximum Letdown: Beyond the Beyond (PC)

Remember when before Final Fantasy 7 came out, the graphics in Playstation role playing games weren’t that much different from 16-bit role playing games? Thankfully early Playstation RPGs, like their 16-bit ancestors, made up gameplay and storywise for what they were lacking in graphics, so you were still able to enjoy titles like Suikoden and Arc The Lad I and II. Sadly, this was not the case with Beyond the Beyond. This game had a boring storyline which did nothing to move the genre forward, and it didn’t exactly help matters that the game’s graphics resembled a 1993 SNES RPG. Actually, scratch that. In 1993, the SNES had games like Lufia and Secret of Mana that made this game’s graphics look like pong. Not that that was hard to do,
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Lost Classics: Shin Megami Tensei – Persona (PC, PS1, PSP)

While remakes, spinoffs, and re-releases of the demon summoning franchise Shin Megami Tensei series seem to be released every few months these days, for the longest time the releases were confined to Japan only. In Japan, the franchise is the third most popular RPG series after Final Fantasy and Dragon Quest. However, the game didn’t hit U.S shores until almost a decade after its 1987 debut on the Game Boy, largely in part due to its religious themes and Nintendo of America’s stance against such material. Thankfully Sony, just beginning the recognize the popularity of RPGs like Suikoden, Vandal Hearts, and the upcoming FFVII, had few such restrictions.

The first SMT game to be released in North America was part of SMT spinoff series Persona. What’s so unique about this game, and much of the SMT series in general, was that the game didn’t take place in some sci-fi/fantasy timeline, but instead in Modern Day Tokyo. Instead of summoning demons, the characters summon figments of their psyche. Playing as your typical nameless RPG hero, you and your friends, a group of Japanese high school students, find yourselves at the center of some weird happenings after visiting a sick classmate. From there, it’s up to you and your crew to save the city from a demonic threat. You do most of the exploration in a first person view (at least until one of the many random encounters, this being an JRPG and all), while you go into an isometric view for battles and conversations. The game underwent several changes for its U.S release. It was re-named Revelations: Persona, and its cast underwent several changes to make them more westernized. In many cases, characters were given different faces. One character originally named Masao was renamed Mark and made into an African-American. Several places were also renamed as well, and some enemy names were changed in order to avoid referencing Japanese folklore.
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$20 Game of the Week: Final Fantasy XIII(Xbox 360, PS3)

Yes, I know I’m asking for heat by covering what is perhaps the least loved Final Fantasy title since 7. However, despite it’s linearity, the game’s story is every bit as epic as the previous entries in the series. Final Fantasy XIII takes place within a place known as Coccon, a sky city which floats above a larger world known as pulse. The mysterious gods who keep Cocoon afloat have the ability to mark various humans, making them into thier servants. These servants, called L’Cie are given a task to complete. If they do, they turn into crystals. If they don’t, they become mindless monsters. A cruel government purges citizens who are suspected to be L’Cie, supposedly sending them to the Pulse. In actuality, they are being killed off in mass exterminations. The main character in this story is a woman named Lightning, whose sister was one of the L’Cie. In true Final Fantasy fashion, you run into other people, each with their own stories and complex relationships.
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Underworld Awakening is a good time, but leaves us wanting more

Underworld Awakening poster of Kate Beckinsale as Selene

As a huge fan of the Underworld series of movies, I took in it’s latest instalment, Underworld Awakening, this week. I generally enjoyed this movie, and while it’s tone was a bit of a departure from the films that came before it, it still works quite well with the rest of the franchise. Kate Beckinsale seems like a vampire herself, as she is still as lovely as she was years ago when this series began.

The film takes place 12 years after Underworld Evolution, after a human cleansing of Vampires and Lycans leaves both species struggling to fight extinction. With the plot centering around fighting powerful companies, engineered creatures and general ass kicking, the movie is reminiscent of a Resident Evil film, though still unique in it’s own way.

Kate Beckinsale as Selene shooting guns in Underworld Awakening

My main complaint about the movie would be it’s length. With a total run time of only 88 minutes, and long credits that are probably about 10 of those, the film itself wraps up after about an hour and twenty minutes. With the first film weighing in at over two hours, 133 minutes for the director’s cut, this is a bit disappointing.

Keep reading for more thoughts which will include some spoilers.
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