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$20 game of the week: Capcom vs SNK 2 (Xbox, Gamecube, PS2, Import Dreamcast)

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In 2000, Capcom and it’s biggest rival SNK combined thier forces together to make one of the biggest fighting game crossovers since, well, Marvel vs Capcom.  The result had lots of potential, but the point system made the gameplay painfully unbalanced.  Thankfully, it was followed up upon a year later with what to this day remains the biggest 2-d fighting game ever.  Lots of cast members joined from both companies’ various catalogs, from Fatal Fury and Street Fighter to Samurai Showdown and Darkstalkers, and even lesser known games like Rival Schools and Last Blade.  Capcom adopted SNK’s playing system well and managed to integrate it’s own.  With the 6 grooves, players could play thier favorite characters how they wanted.  In short it was fighting game bliss.

A side note, the Xbox version is the only version with online play, and it was one of the first games on Xbox Live.



Competitive gaming’s underground storm the Metreon for Tekken launch party

tekken5dr.jpg1UP’s Jenn Frank reports on the launch party for the new PSP exclusive Tekken 5: Dark Resurrection. Held at Sony’s Metreon center in San Fransisco, PSP toting fans weren’t as prevalent as hardcore arcade competition players. She’s rather amazed that arcade fighters have such a devoted following, and talks about the community as if it were some kind of fringe thing.

I’m not exactly new to this scene(see: Chicago), but I’m weirded out that a games journalist could be barely aware of the fighter community. Fighters like Tekken would fall off the face of the earth without the annual, monthly and even weekly events fans organize. I mean, you can’t play against the computer for very long before getting bored, and your non fighting game friends stop playing if you beat them enough times. Thats why these competitive events exist.

You get to like a game and you’ve gotta find people who will play with you, even if they’re not always friends. And the more specific your taste, the harder it is to get a game going. Running with Soul Calibur and Tekken players doesn’t mean they’ll play Virtua Fighter or Street Fighter III. And while DOA, Mortal Kombat, and Street Fighter have all migrated online in the past few years, the split second timing required for fighters has kept a lot of them off Xbox Live or other services. Who can blame them? Maybe as broadband speeds increase over the years this will change, but for right now, the only way to fight real fighting game fans is at events.



SDCC 2006: Day 3 and 4

San Diego Comic ConOk fans, get comfortable because there are a LOT of updates in this one. Instead of the usual breaking up the updates by company, this time around I’m going to break it up by properties (ie. Transformers, Marvel Superheroes, Star Trek, etc)

To view all the updates, continue on after the jump. Please note that I will be updating this constantly for a while until I feel I got everything I needed to.

[Read the rest of this entry…]



Rare Animal Crossing downloads at TRU this week

Tom Nook News article on Nintendo.com gives you the how-to. Rumor has it there are several items to get through this deal, so you may want to plan multiple trips, or possibly one long one. Kotaku seems to think these are Mario-themed items, and I have little reason to doubt them, though they did get the conclusion date wrong.

This late news is in effect now through the 30th.



Buried Treasures (Inagural edition): Cybernator (SNES)

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I’ve been meaning to start this up for a while.  The purpose of this feature is to spotlight classic games that don’t seem to get enough recongnition.  Ganked and gaffled from my $20 game of the week, I’m gonna try to do this weekly.

We’re gonna set this off with Konami’s Cybernator, a side-scrolling shooter in the vein of Contra 3, but with giant mech!  How cool is that?  You have several upgradable weapons at your disposal, and you blast up enemy robots in an attempt to bring an end to a war that has ravaged the planet.  Some of the enemies you fight are mechs that can fill up the entire half of the screen, and you can destroy anything not nailed down as in true mech fashion.  Along with the graphics, the music is also to be noted here. It does well in order to get you into the game’s atmosphere.  Download this rom and check out it’s greatness.  Hopefully it will be available on Wii’s virtual console as well.



$20 game of the week: Final Fantasy 7 (PC, PS1)

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Who the hell said that I was restricted to just this generation?  Beside, you can play this on your PS2/PS3 if that counts, and seeing as how there is a massive resurgence of intrest in it (Advent Children dvd, release of new sequels and prequel games fot it), now would be a good time to take a look at the original.

I can almost hear the peanut gallery of Nintendo fanboys now up in arms about the franchise’s move to Playstation.  Heck, until I got my Playstation, I was one of them.  I even wrote a letter to squaresoft explaining my anger.  At the time I was dead set on getting the Nintendo 64, and Squaresoft’s decision to develop for Playstation felt like utter betrayal to me.  However, it became apparent that the N64 wasn’t really worth spending dough on (at least until WCW/NWO revenge was released in 98).  encouraged by my friends who had made the jump to Sony, and lured by games such as Disruptor, Legacy of Kain, and Tekken 2, I decided to make the jump to Sony.  Ironic then that this object of my anger would be one of the main reasons  behind my abandoment of Nintendo.

No matter how you may have felt about it at the time, or how you feel about it now, this was a major turning point for the Final Fantasy series, role playing games, or perhaps gaming in general.  RPGs have always been big on storyline and character development, but until FF7 was released, the graphics had been (with a few notable exceptions such as Chrono Trigger and Final Fantasy 3/6) lacking the eye candy to compete with the Mortal Kombats, Donkey Kong Countries, and the FX chip games, thereby condemning them to a niche audience.  FF7 changed all that, involving beautifully rendered CGI cinema scenes along with animated polygonial graphics so that the storyline could be illustrated better than ever.

The storyline wasn’t bad either.  Involving love and heartbreak, evil corporations, conflict between magic and science, and one of the most sinister video game villians ever (Sepiroth), the storyline is a major example of how to properly break away from the norms of RPG storytelling, and still remains a classic to this day.  It set the basis for the more serious style of art in later entries of the series such as VIII and X.



SDCC 2006: Day 1 [Updated]

San Diego Comic ConI will be updating this post throughout the day with news and announcements as I find them. I will include coverage of last night’s previews as well.

[Read the rest of this entry…]



Animal Crossing movie trailer

Tom NookThe official site for the Animal Crossing movie is online. It’s got wallpapers, character information and all kinds of info that’s confusingly not in English.

Check out the trailer to get a look at what the movie will be like.

The movie centers around a girl named Ai who moves to a town populated by animals. Similar to the story of the popular Nintendo Gamecube and Nintendo DS games of the same name she will befriend the townspeople and get a part time job helping out to make ends meet. Game favourites Tom Nook, Kap’n and Tortimer will be featured along side a sample of the animals from the game. We’ll see Sally, an elephant, Bouquet, a cat, Alberto, an aligator and Saruo, a Monkey.

Set to be released on December 16th 2006 in Japan it’s far too early to tell if this will get a North American release.

Animal Crossing Poster



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