New Episodes Every Wednesday, or your money back!
   

Sweet Powet.TV entries by Sean "TheOrange" Corse

Fizz Man Industries Interview

We chat with Benjamin Howard, proprietor and principal talent behind Fizz Man Industries, and just what it takes to create such sweet gaming-based sculture art that just tears your heart out when you have to sell it to someone for money.

Also, we talk about the importance of spelling.



Famicom Dojo Podcast: Console Versus PC

Could the console and PC wars have been snuffed out in the early ’80s if NES hadn’t been released? Or was Nintendo’s intervention in the market overblown? Vinnk and Sean ponder the rift between PC and console gamers, those who do both, and what kinds of games seem to be better suited to one over the other. Are the two devices on a collision course? Or is the idea of a Steam Box or other PC-based “console” nothing more than a fever dream?

[Read the rest of this entry…]



Famicom Dojo Podcast: Development Hell

There’s something to be said for a game missing its release to make it more awesome, but after a while there’s the law of diminishing returns. Then there’s also the trap of trying to make everything SO MUCH MORE awesome than anything else out there, you keep changing things — even things that have or should be long since settled — that you enter the inferno known as “development hell” where ideas both good and bad go to eternally torment fans and developers alike. Sean and Vinnk discuss Duke Nukem, the fate of Silicon Knights and their dedication to Too Human that took them under, and how Rare going to Microsoft Studios changed the company forever.

[Read the rest of this entry…]



Absolutely MADDENing Mass Effect 3 Launch Problems

The launch of Mass Effect 3 is without a doubt one of the most disastrous I have ever witnessed. First, we learned of the import save problem if you decided to move your game to the new Cloud storage feature. The only solution is to track down the hard drive on which you originally finished the game; an impossibility for some. BioWare is offering no other solutions.

Second: just yesterday, we learned of the Shepard face import problem that also has no official solution… yet. This one BioWare is going to fix. In the mean time, there are a bevy of homebrew solutions, but all are overly-complicated.

Then there’s MY problem… This is what NewEgg sent me today:

[Read the rest of this entry…]



KEEP PLAYING: ME2 – Romance Kelly

In our ninth (!) and final part of the KEEP PLAYING: Mass Effect 2 romance series, we take a look at “Kinky Kelly”, and her somewhat Easter Egg romance — which is probably the best in the entire game.

We have a lot more to say about this particular romance option (that isn’t officially a romance option), so keep reading, or watch the entire nine-part series from the beginning after the jump!

[Read the rest of this entry…]



Mass Effect 3 Custom Shepard Import Problems (and how to fix them)

Mass Effect 3 owners were shocked to find out today that most of their customized Commander Shepards could not have their faces imported into the new game.

One of the first things you’re able to do before you get going in a new Mass Effect game is to customize your Male or (preferably) Female Shepard’s face. If you’ve played Mass Effect 2 (or the just-released Mass Effect 3), you have the option to import this custom character and his/her saved data to continue your adventure as the Shepard from your previous game.

However, if you bought the game for your Xbox 360 or PC and started your character all the way back in the original Mass Effect, you might find that your face refuses to import, leaving you with a blank slate, or the option to use the default Shepard head for your ME3 playthrough.

How did this happen? And is there a solution? Find out after the jump.

(UPDATE: More temporary solutions found, plus BioWare is working to address the issue.)

[Read the rest of this entry…]



Magic: The Gathering Interview with Wizards of the Coast Japan

Vinnk interviews Wizards of the Coast Japan about this PSN-only exclusive Magic: The Gathering game designed to introduce Japanese gamers to the classic collectible card game.

See more at FamicomDojo.TV:
http://famicomdojo.tv/tokyo-game-show/2011/interviews/magic-the-gathering



Famicom Dojo Podcast: Video Game Babies

Kids get a bad rap in video games. Sometimes they’re beat up to pull emotional heartstrings, but mostly they’re just annoying. Is there a way for kids to be used or portrayed in games that isn’t exploitative or make you want to cause yourself bodily harm? Vinnk and Sean run down the appearances of children in games, from the NES all the way to the upcoming Mass Effect 3, across consoles and the PC. We also run down the history of unlicensed NES publisher Color Dream, and what their originally shocking games turned into.

[Read the rest of this entry…]



© 2025 Powet.TV