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Sweet Powet.TV entries by Sean "TheOrange" Corse

Famicom Dojo Podcast: System Fragmentation

The Wii U Pro Controller presents two problems: 1) It’s just like the Wii Classic or Wii Classic Pro Controllers: the adoption rate is poor, nothing that works on it NEEDS to work on it, and we totally forget about it. 2) It actually takes off, and threatens one of the core value propositions of the Wii U. Only Nintendo makes games for it, and 3rd parties just ignore it after a while. Vinnk and Sean discuss the problem of hardware fragmentation in video game systems, and trot out some well-worn examples as well as more recent ones: the Sega Genesis 32x, Android’s newest Ice Cream Sandwich operating system, and more!

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Powet Game News: May 2012

Plus a little bit of E3!

Show Notes after the jump

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Famicom Dojo Podcast: Gamer and Developer Entitlement

In the waning years of the 20th century, secret codes were a common feature in games that would unlock secret content or make the challenge a bit less difficult. But now if you want those extras, you can “unlock” them for just a few dollars! Is that this a terrible shift in developer entitlement, or another example of how gamers feel like they shouldn’t have to pay more than a few dollars for a new game? Sean and Vinnk look at the things that developers do to get more money out of gamers, and what gamers do to make developers believe that they can’t get paid fairly for their work. Used games aren’t evil, but some developers want you to think they are. Developers aren’t evil, but there are gamers who… well, you know the rest. Is one side more entitled than the other?

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Happy Towel Day!

Powet.TV would like to remind you that May 25th is Universal Towel Day. Do you know where yours is?

If you don’t know the importance of your towel, then today is a good day to dive into the Hitchhiker’s Guide to the Galaxy Powetcast, our first-ever podcast that dives into the world of the original radio play, and a fan interpretation of the materials by Not Them Productions originally recorded in 1999-2000 — bringing together the disparate elements of the radio plays and the books which came later.

Also, deep in the show notes, you’ll find Mr. Adams’ links to Doctor Who, a graphic version of the H2G2 text adventure, store links to buy the all three “phases” of the radio show from “Primary” to “Quintessential”, and more!

So what are you waiting for? Grab your towel and start listening!

Hithchiker’s Guide to the Galaxy Powetcast: Fit the First



Famicom Dojo Podcast: Developer Worship

What companies or individuals make games that you will buy just because their name is on it? Vinnk and Sean examine the perils and the pitfalls of Developer Worship, and wonder aloud if there’s really anything our favorite personalites and companies can do to make us hate them. We list some of our favorites: Harmonix, Square and Enix (before they were one company), BioWare, Shigeru Miyamoto, Hideo Kojima, Grasshopper Manufacture and Suda 51 and more! Which ones are your favorites, and why?

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Famicom Dojo Podcast: Matrimony

The idea and practical applications of marriage barely come up in video games. Sure, there’s not much of a place for it in Angry Birds, and it theoretically might be the ultimate goal of dating sims. But what about games where you’re playing as a character or interact with NPCs who just ARE married? Sean and Vinnk (gamers who are, apparently miraculously, each respectively married with children) explore the reasons why games might actually shy away from the trapping of matrimony, and how the few games that do use it (Fable, The Sims, Alan Wake) want to milk it for emotional impact. But how "emotionally impacted" might an 8 year-old gamer feel about such subject matter — and is that right there the reason it’s a subject few developers dare to tread? And when is Mario just going to marry Princess Peach already! How many more times does she need to get kidnapped by Bowser for him to get the hint??

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Famicom Dojo Podcast: Only Mostly Dead

Injuries in video games tend to be minor annoyances rather than the game-stopping events they should be. But wouldn’t having to heal from actual injuries be a sure way to kill gaming fun? Vinnk and Sean discuss how injury has been taken out of games with the advent of armor and shielding, and on the other side of the spectrum games that are all about healing. And somewhere in between, there’s the worst offender of the blurry line between life, death, and severe crippling injury: RPGs. Also, we give out copious amounts of Phoenix Downs.

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Famicom Dojo Podcast: Don’t Believe the Hype

Hype is great… until your game comes out. Quite different from development hell, these are games that come out, but when they do they don’t quite live up to the promises made by the marketing department — and sometimes the developers themselves. Sean and Vinnk discuss the raft of hate against the Mass Effect 3 ending, the lack of ending for the Shenmue series, Peter Molyneux’s retirement from Lionhead Studios, and more. Suffice to say, it’s been an interesting year for the hype machine and its consequences.

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