While there are many highly anticipated games this holiday season, Call of Duty Modern Warfare 2 is probably on the top of most people’s lists. It’s no surprise this time around; in 2007 Infinity Ward delivered Call of Duty 4: Modern Warfare which blew everyone’s expectations out of the water.
It was a major change in the series as it was previously exclusive to World War 2 and many, including Activision themselves weren’t quite sold on the idea when it was first announced. Infinity Ward gave us a gritty and realistic depiction of modern-day warfare in gaming. It was a gripping shooter that was believable and most importantly delivered on story, emotion, a gave us a different perspective of war, yet also delivered tons of fun and replay. Last year, Treyarch took us back to World War 2 with warm reception, but fans have been eagerly waiting to return to Modern Warfare and more importantly hoping that Infinity Ward would deliver once again… [Read the rest of this entry…]
Powet’s own Caleb Goessling and Sean Corse were featured on NBC 15 in Madison, WI last night as part of a story on the dangers of online gaming, and what you can expect to hear when you put on a headset.
You can find the entire clip here. What you don’t know about playing online… could kill you… or something.
The best way to describe Epic/Chair Entertainment’s Xbox Live offering is an old school gaming experience with a new school style. Although Shadow Complex contains 3D graphics powered by Unreal 3, its gameplay is reminiscent of old school 2d games such as Metroid. The game’s plot, penned by comic book writer Peter David (The Incredible Hulk, X-Factor), is a side story to the Orson Scott Card novel Empire. You play as Jason Flemming, an everyday guy who was doing some rock climbing with his girlfriend Claire. When Claire is captured by members of a terrorist organization (which has already assassinated the vice president by the way), it’s up to you to rescue her. [Read the rest of this entry…]
by Sean "TheOrange" Corse, filed in Episodes, Powetcast on Oct.20, 2009
Does LOST’s handling of time travel make Flashforward fall flat? Can anything top it ever again? Logan lets us know his thoughts on Brutal Legend, Bioware announces the street date for Mass Effect 2, and — try as they might — Mattel can’t seem to get anything right.
(Are you excited for Flashforward? Mass Effect 2? The end of the Pontiac line? Leave your thoughts in a comment below!)
During the early days of the Xbox 360, there weren’t a lot of launch-window titles that made people want to run out and buy the system. Dead or Alive 4 and Condemned were nice, but other than those two and a few others, the Xbox 360’s post-launch library was pretty weak. Thankfully, Microsoft’s Xbox Live downloadable games service, introduced during the previous Xbox life cycle (albeit to little fanfare) was kicking into high gear this generation, starting with its integration into the console itself (rather than having to buy a separate disc). Over time, players would be treated to a slew of classic re-releases, newer titles, and independently developed games. One of the first games available on the service, Geometry Wars, took old school style gameplay and touched it up with some nice graphical effects. It was in the tradition of Space Invaders, where one played simply to earn a high score. It was incredibly addictive as well. So addictive, that many Xbox 360 owners played this game more than any game that was released via retail during the first 4 months after the Xbox 360’s release. Now, Bizzare Creations has created a sequel which adds new game modes while keeping the previous game’s gameplay intact. [Read the rest of this entry…]
Zac and Zero return for the first co-op Keep Playing review. They became friends playing Halo 2 five years ago, will Halo 3 ODST continue the tradition? Related Videos: Keep Playing Review: Halo Wars, Halo 3 Leftovers!
by Sean "TheOrange" Corse, filed in Games, Powetcast, TV on Oct.05, 2009
What you don’t know can’t hurt you, right? Is that why the Japanese game industry has been slipping lately? Even prominent Japanese creators are seeing the writing on the wall, saying that they must innovate, “or die”. As if to prove their point, we talk about a mess of games we’ve been playing that were not made in the land of the rising sun.
by FakeTrout, filed in Games, Reviews on Sep.20, 2009
In possibly my final look at the gaming industry and culture in Wisconsin, I take on Raven Software’s new shooter and what it may mean for the studio.
Raven falls short with Wolfenstein , follows layoffs with high hopes for Singularity
Wolfenstein seems content to mimic rather than bust the genre it created, though there’s nothing wrong with that for a summer game. As an end-of-summer game with Halo and Call of Duty sequels on the horizon, though, it falls short. Then barely a week after releasing the game in late August, Raven laid off dozens of employees from its 180-person staff. This came at a time when the studio has been enjoying a higher profile thanks to its string of new releases. Read More>