Way back when we ended Season 1 of the video series, we announced our new Denshimail segment. While we’ve answered many of your questions in video forms, we’ve only been getting more and more of them in the years since. While we’d love to answer many of the in video format, we have a lot of catching up to do! Vinnk and Sean answer a backlog of voicemails, and a selection of listener and viewer questions asked on Facebook, YouTube, and our email. We’ll also try to answer one question per episode from now on!
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/106
When we were kids, someone introduced each of us to the world of video games. Maybe it was a parent, or a friend who had the latest and greatest. Or maybe that love developed in arcades and translated into the home. This week, we revisit the formative years that made us gamers. And we have other stories that listeners like you sent in to celebrate our 100th episode. Sean and Vinnk interview their families, play user submissions, and give their own individual stories about what it meant Growing Up Gamer.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/100
Vinnk and Sean return to video with the 8-bit classic Super Mario Bros., and the game glitch so famous that reputable magazine articles have been written about it.
But this is the Internet! We will show you how to perform this trick (with video), and explain why it works, and what other variations exist besides the well-known “Water Level of Death”.
Welcome to the Powet Top 5, where we explore the top (and bottom) 5 items we think are relevant to any of a variety of topics that span the imagination. Sit back, read, and respond
Super Mario Bros. games are some of the best Nintendo has to offer, and conversely they are some of the best games to come out in the 80s. Here’s a look at my top 5 favourite Super Mario Bros. games that were released over a period of more than 25 years.
There are a lot of couples in video games, but is there romance? Mario and Peach, Luigi and Daisy, Link and Zelda, The Brooding Loner and the Star-crossed Japanese Flower Girl Who Loves Him, and — of course — Samus and the baby Metroid. Do any of these games do romance well, or is it just assumed? And how far is too far with player-to-NPC romance? Sean and Vinnk wonder if video games can truly ever be your Valentine as they discuss these problems, the likelihood of your characters ever finding true digital love, and the potentially unfortunate state of Princess Zelda’s armpit hair.
It’s no secret that many of us at Powet are and have always been life-long gamers. I think one of the most interesting things you can ask anyone who is a gamer is “what were your top 5 games growing up”? Depending on generation they grew up in or what system they played, the answers will generally be very different. I grew up with an NES and later graduated to the Genesis, I was also fortunate enough to have a local arcade, so here’s my top 5:
Can a movie based on a video game ever be any good? If their Rotten Tomatoes scores are to be believed, these films are never critical darlings. Some find fans in niche places, but many are just… you know… BAD. Vinnk and SeanOrange plumb their memories of video game movies to find out if either of them belong to the “so-SO-bad-but-I-still-love-it-even-though-geez-it-sucks” club!
Check out the show notes to see the trailers for these films, JewWario’s Mario Monologues, and more thoughts at FamicomDojo.TV: http://famicomdojo.tv/podcast/7