Mega Man/Sonic: World’s Unite
by William Talley, filed in Uncategorized on Aug.01, 2015

Huge multiverse-spanning crossovers seem to be the big theme this summer with DC’s recently concluded Convergence and Marvel’s current event Secret Wars. However, one event you may be missing is Archie Comics’ Mega Man/Sonic: World’s Unite, featuring characters from Mega Man and Sonic, along with Mega Man X, Sonic Boom, and the game libraries of both Sega and Capcom. The sequel to 2013’s World’s Collide, Worlds Unite doesn’t stop with our blue heroes, but instead brings in characters from Street Fighter, Nights: Into Dreams, Breath of Fire III, Alex Kidd, and more to give comic fans the greatest crossover videogame they’ll never play. Check after the jump the see the issue order. With two issues left to go, including next week’s Sonic the Hedgehog 275, you’ll want to catch up on the action.
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Your eyes do not deceive you. This is an actual Sonic game on the Super Nintendo. “But Sonic is a Sega game!” Yes I know. So how is this possible? Did Tengen get another Sega license? Did Sega know that they were going to fail as a console manufacturer and decided to test the waters as a third party developer years early? Is this the second coming of Color Dreams? Nope. This Super Nintendo game is a product of the wonderful world of foreign bootlegging! A Peruvian-based organization known as Twin Eagles Group hacked a Super Nintendo game called Speedy Gonzales: Los Gatos Bandidos, stripped out all the good stuff, and replaced the main character with Sonic. Basically, you run through each stage repeatedly freeing Mario from cages. While it’s fun for all of 3 minutes, the charm of having a Sonic game on the SNES wore off and players would realize how shitty this game was compared to the Sega titles. It wouldn’t be until Sonic Adventure 2 hit GameCube that gamers would get an actual Sonic game on a Nintendo system. As bad as this game was however, it was nowhere near as bad as the 