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Entries Tagged ‘SNES’:

Lost Classics: Stunt Race FX (Super Nintendo) vs Virtua Racing (Sega Genesis)

In the summer of 1994, the big two 16-bit publishers, Nintendo and Sega, released new racing games for their respective systems. Both of them pushed the envelope in graphical capabilities thanks to special chips in their cartridges, and were also fun to play. So which one is better? Well, click below and lets find out.
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Famicom Dojo: Warmup Exercises for Gamers

Grandpappy shows us how to limber up our most important gaming appendages. Avoid serious finger-sprain with these tried-and-true exercises for training your game!

Famicom Dojo is delivering one video per week for the rest of the summer! We’ve already launched the “On the Go” segment covering the AppBlaster, and will be releasing the first installment of another new segment “Train Your Game” and a new Denshimail before the month of August is out. Exciting, no?

Keep watching Powet.TV every Wednesday (or your money back) for new episodes of Famicom Dojo and other great Powet.TV series!

Catch up on Season 2 at FamicomDojo.TV, and don’t forget to subscribe to the weekly Famicom Dojo Podcast for news about games and behind-the-scenes commentary about the new upcoming episodes.

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KEEP PLAYING: Rewind – Batman vs. Batman

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Lost Classics: Romancing Saga 3 (Super Nintendo)


Romancing Saga 3 is the sixth game in the Saga series. While the Saga series is quite popular in Japan, only a handful of games in the series have made it over to the US. The three game boy games were re-christened Final Fantasy Legend, while the Super Nintendo games (including this one) weren’t released over here at all (of course, I have it on good authority that a translation exists somewhere on the internet) outside of a poorly-received Playstation 2 remake of Romancing Saga 1. It’s a shame too, because despite its differences to Square’s flagship RPG, Final Fantasy fans in the U.S would eat this up.
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The Powet Top 5 – Reasons Nintendo Can’t/Won’t/Shouldn’t Go Third Party

When Nintendo reported two straight quarterly losses in early 2011, followed by a less-than-stellar initial release of its new 3DS handheld console, it didn’t take long for the naysayers to begin spelling the company’s doom.

This is a familiar dance. It started in the ’90s, when Nintendo’s veneer of dominance started cracking in the face of competition with the Sega Genesis. Or maybe it was the decision to abandon the CD format for the Nintendo 64 when Sega and Sony made the leap. Or perhaps it was because, even with the GameCube, no Nintendo console had sold better than its predecessor — that is, until the release of the Wii.

However, despite calls that Nintendo abandon its hardware ambitions — even with the new wrinkle of the ever-rising iOS platform — there are plenty of reasons why Nintendo would never, could never, and should never stop making TV or handheld consoles.

Here are the top five:

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Lost Classics: Super Scope (Super Nintendo)


This week’s Lost Classics takes a look back at a classic, yet underrated gaming device. Before FPS games became the norm, this is how we got up close and personal to do some blasting.
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Famicom Dojo Podcast: A History of Console Region Locking

Region locking is nothing new. It hasn’t taken many different forms, but wasn’t always deliberate either. Many handhelds were exempt from this scheme for the longest time (including the Game Boy and DS series), but with time all things change. SeanOrange and Vinnk discuss the very state of affairs that necessitates the existence of organizations like Operation Rainfall, how they came to be, and where they might go from here.

iTunes Chicklet Direct Link: Famicom Dojo Podcast 09: A History of Console Region Locking

Get a complete rundown of console region lockouts in the show notes:
http://famicomdojo.tv/podcast/9

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KEEP PLAYING: Rewind – Bart’s Nightmare


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