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Entries Tagged ‘racing’:

Lost Classics: Stunt Race FX (Super Nintendo) vs Virtua Racing (Sega Genesis)

In the summer of 1994, the big two 16-bit publishers, Nintendo and Sega, released new racing games for their respective systems. Both of them pushed the envelope in graphical capabilities thanks to special chips in their cartridges, and were also fun to play. So which one is better? Well, click below and lets find out.
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Lost Classics: Jet Moto (Playstation 1)


Despite its steep learning curve, Jet Moto became a cult classic on the original Playstation, and is one of the many franchises that Playstation 1 gamers wish to see revived. Developed by SingleTrac(Twisted Metal), Jet Moto was the future version of motocross, as you took control of a hoverbike with a rocket engine on the rear. Playing as one of several unique characters, you make your way through several unlockable tracks as you try to win each race. The game’s physics system made the handling something special, although proper handling was downright chaotic for new players. The game’s steep learning curve scared many players off, but players who stayed on board were well rewarded as they mastered their vehicle, along with each curve and bend of the game’s tracks. The comic book art style (featuring some sexy pin up girls) and Pulp Fiction-style soundtrack also helped to keep players hooked. The PC version of the game improved on the Playstation original’s graphics and multiplayer, and two sequels added even more features to Jet Moto. After the Playstation 1 years, the series basically disappeared as two planned sequels were canceled early in development. All three Jet Moto games are available on the Playstation Network for download, so if you like hardcore racing, check them out.

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Lost Classics: Tokyo Cop (Arcade)

Tokyo Cop is one of those games that remind me of why the arcades are still awesome. Created by [Barcelona-based] developer Galeco (the makers of Big Karnak), it’s fun, but you have to wonder if any of the development team is actually from or has been to Japan. You sit into a seat (with force feedback) and rumbling and drive through Tokyo’s four districts in an attempt to apprehend the city’s most dangerous criminals. You have a small amount of time and you’re careening through traffic at breakneck speeds like a Grand Theft Auto chase mission while some very Americanized rock music is playing. You can pick one of 4 agents. Strangely one of them looks black. You can use the keypad to enter a pin number to keep track of data on the machine. It lets you know how many bad guys you caught, keeps track of stats and unlockable vehicles, and it lets you know if any criminals have escaped from prison. Despite all the advances in technology, motion sensing gameplay, and online networking, you just can’t get an experience like this just sitting at home.

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