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Entries Tagged ‘Konami’:

E3 Konami – New Silent Hill, Never Dead, and…Castlevania?

e3.jpgSo if you’ve been paying any kind of attention to our E3 topic in the forums, you know there’s a lot of shyte flying around at this year’s E3. Today was Konami’s press conference, of which I was particularly interested in due to the BLOW OUT that was last year’s huge Konami reveal. (Castlevania: Lords of Shadow, if you were taking up residence under a rock)
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Lost Classics: Contra 3 (SNES)

contraNormally I wouldn’t feature a game this mainstream in Lost Classics, but during my 16-Bit Powet Alphabet article, I opened with an image of Contra 3, despite the fact that I mentioned nothing about it during the article. Oh yeah, this game is just plain awesome too.
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Powet Alphabet: S is for 16-bit

Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.
contra
The sixteen bit era of video games is considered by many to be the bridge between the past and modern eras of video gaming, and there were two kings of the ring: Nintendo’s Super Nintendo Entertainment System and Sega’s Genesis. Though there were more powerful systems that sprang up around the time, it would be these two that would outlast and outperform all of them, thanks to their accessibility. This was due not only to the technologies that the two systems boasted under the hood, but also with the library of games that were released for the two. It also gave rise to some of those most heated fanboy wars of our hobby. If you think system wars are bad now, you should have seen how bad it was during the 16-bit days, especially when system manufacturers were openly taking pot shots at each other. However, it was pointless for fanboys of both systems to argue with each other, as both systems not only had an equally impressive library of games (even if many multiplatform releases on the Sega Genesis tended to have inferior audio and visual quality to their SNES counterparts), but they outlasted and outsold the more powerful systems that sprang up around the same period. Click below to take a look back at one of gaming’s most exciting eras.
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Pax: Sindra gets Game Over in Castlevania: Bloodlines

As you surely know, Sindra is a mad Castlevania fan, and her favourite installment of the series is Castlevania: Bloodlines.

Here at Pax East 2010 Sindra sat down to play the game in the Classic Gaming room and she got a game over screen for all to see.

Sindra getting Game Over in Castlevania: Bloodlines

Sindra getting Game Over in Castlevania: Bloodlines

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$20 GOTW/Lost Classics New Year Special

Welcome to Powet’s first $20 GOTW and Lost Classics of the new decade. We got two classic games that will help you get the new year started off right. Without any further ado, click below and lets get started.
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Akira Yamaoka Jumps Konami Ship?

akira_yamaokaAccording to gaming site Aeropause, and followed up on Resident Evil/Silent Hill fansite The Horror is Alive, word has it that long-time Konami composer Akira Yamaoka has left the big-name game publisher after 16 years of dedicated duty.

Yamaoka is most well known for his work done for the Silent Hill series of games, having almost single-handedly worked on everything from the first game right up to the yet-released re-make ‘Shattered Memories’. Combining haunting ambient melodies with soft rock tunes, Yamaoka has been praised for helping make the survival-horror series what it is today. He is also credited with having worked on the soundtracks to Gradius III & IV, Contra: Shattered Solider, and Rumble Roses.

One can only hope that this is just heavy rumor, as no official word from Konami has been released thus far, though this could be in an attempt to smooth things over. Speaking as a avid fan of the Silent Hill series, I can say with certainty that if these rumor do indeed prove true, then Konami has lost one of their pinnacle members, as well as the last remaining key of Team Silent. That is a truly devastating thing to think about for this little fan.

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Monday Mashups: Dane Boe

Dane Boe of Gagfilms.com knows how to mash. Sure theres a thousand Mugen videos on Youtube, and there’s no shortage of flash junk on Newgrounds either. But these simple and to the point videos are ridiculous fun and have better production values than you might expect.

Watch two more films putting pitting Contra and Sonic against easy targets. [Read the rest of this entry…]

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Powet Alphabet: P is for Playstation One

Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.
playstation

When Sony entered the market as a console manufacturer, they began a whole new era of gaming, and much of it was due to the rise of disc-based gaming. Disc based systems at the time were becoming more commonplace due to CDs being easier and cheaper to manufacture. Since they could hold more information than floppy disks and cartridges, it was easy to see why they were becoming increasingly attractive to developers. Even before the Sony, there were already several disc-based systems on the market, although few of them fully utilized the potential of the added storage space and horse power of the medium. The Sega CD for instance, was merely an add-on to the Sega Genesis. Most of its line up either consisted of amped-up versions of Sega Genesis titles, arcade ports, and interactive movies. such as the controversial Night Trap. The Super CD, an add on for the Turbographix-16, had a slightly more impressive lineup (including the highly sought after Dracula X), but it never made it beyond the borders of Japan. The 3DO, which was a standalone system, carried many of the interactive movies that graced the Sega CD, and it also boasted arcade-perfect ports of games such as Samurai Showdown and Super Street Fighter 2 Turbo. However, its high price tag prevented it from making a huge impact in the marketplace. The Phillips CD-I, just plain sucked.

Around the early 90s, Nintendo wanted to jump into the CD gaming market. Originally, it was Sony who would help them develop the technology that would power the new system. Sony was of course no stranger to gaming. Under the name Sony Imagesoft, they developed and published several games for their soon-to-be competitors (in fact, you may have even seen a couple of them as Lost Classics). However, the deal would fall through due to lawsuits on both sides, and Nintendo opted to go with Phillips instead. That deal would also fall apart, and Nintendo would eventually abandon the concept of a CD based gaming system altogether in favor of cartridge-based the Nintendo 64. It’s because of this reason that many suspect that the Playstation is what Nintendo’s CD system would have been. Regardless of weather or not that rumor was true, it was ironic that Sony, the people slated to work with Nintendo on their new hardware, instead usurped their place as top dog console manufacturer.
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