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Famicom Dojo Podcast: The Price of DLC

Famicom Dojo Podcast 095: The Price of DLC

Physical game releases, and increasingly their digital versions as well, often get a hefty price cut as the game ages, but the price of the DLC never goes down. Should it? Vinnk and Sean backtrack on some earlier positions to talk about DLC they like, grapple with their feelings on DLC in general, and what alternatives publishers can pursue without giving up a revenue stream that helps to increase the software development tail of a game and its engine.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/95

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Famicom Dojo Podcast: Sequelitis

Famicom Dojo Podcast 094: Sequelitis

NES Remix 2 is chock full of sequels to games from NES Remix 1, and of course NES followups to other games not seen in the series before. Conventional wisdom dictates that sequels are mere cash-ins of a great idea, but sometimes they can perfect that idea in fun and surprising ways. Sean and Vinnk discuss the sequels we think are better than the originals, some clearly superior, others more controversial. Vinnk touches a game designer’s hair in Future Retro, and pile of shame goes digital-only… kind of like this podcast!

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/94

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Famicom Dojo Podcast: Crossovers and Cameos

Famicom Dojo Podcast 093: Crossovers and Cameos

Recent installments of the Super Smash Bros. series have included characters from third party companies as fighters joining the Nintendo menagerie. Game developers often hide references to their other titles in some of their games, either by obscure references or through sharing characters — sometimes where they don’t really belong. Gamers seem to enjoy these cross-overs and in=jokes… but why? Vinnk and Sean share their favorite cameos in well-known games as well as more obscure titles. Future Retro looks more at the recent past, and Pile of Shame spans a couple of generations.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/93

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Famicom Dojo Podcast: The (PlayStation) Death of Consoles

Famicom Dojo Podcast 092: The PlayStation Death of Consoles

While the rest of the world is picking up the PlayStation 4 and Xbox One at an admirable pace (sorry, Wii U), the former was only just released earlier this year in Japan, and the latter is not yet on store shelves. The latest Nintendo Direct makes it seem like the company doesn’t understand that they need to support the Wii U over the 3DS with games like Smash Bros., but perhaps the situation underscores a deeper problem. Sean and Vinnk discuss what happened to all of the console gamers, where they went, and what it means for the future of game companies if it all goes away forever. Mayne Nintendo’s mobile strategy isn’t so short-sighted after all.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/93

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Famicom Dojo Podcast: Needs More Polys

Famicom Dojo Podcast: NEeds More Polys

We’re four generations deep into reasonably realistic 3D graphics based on nothing more than colored triangles, but if you go back to the first fully 3D console graphics the picture isn’t so pretty. And yet we loved these games all the same. Was it am amazing as we thought, or were we just kidding ourselves? Vinnk and Sean try to take off their rose-colored glasses and give a serious look to the Nintendo 64, Playstation, and Sega Saturn. What game franchises were born in that generation? Which ones met their untimely end?

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/91

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Famicom Dojo Podcast: Your Friend’s House

Famicom Dojo Podcast 90: Your Friend's House

We take a trip over to our friend’s house where everything sounds different. Er, where you play the games that you didn’t play at your house because you didn’t own the system, didn’t own the game, weren’t ALLOWED to own the system or game, or just like the atmosphere better than at your place. And for this episode, we invited a few friends over to our house! Zac, aDam , and Ernie of No Topic Required take over the show for this April Fool’s Day episode. Supposedly Sarah Rattle was there too, but we sure didn’t hear her!

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/90

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Famicom Dojo Podcast: Audio Bonus

Famicom Dojo Podcast 89: Audio Bonus

Sometimes the show runs a little long, or goes completely off-topic. That’s when we create an audio bonus, exclusively for the website! When we first started the podcast, we fully intended to create such extra content to help drive traffic back to the website since there was no other way to listen to it. But, as it turns out, people just don’t find that enticing! So, despite the desire to keep things “exclusive”, we want to share these audio bonuses with you in a way that most listeners will actually be able to hear it. They’re just so good! Sean and Vinnk comb the three year history of the Famicom Dojo Podcast for its best extras, and put them into this one episode: Vinnk unveils the hidden secret behind the unlicensed developer Color Dreams, Sindra and Vinnk bond over their love of Silent Hill, Sean gives a brief history of Superman films, and also explains how he got started making videos… before he was old enough to shave.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/89

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Famicom Dojo Podcast: Video Game Ratings Are Useless

Famicom Dojo Podcast 88: Video Game Ratings Are Useless

Does anyone of the generation who grew up with video games have an excuse to not understand how much (or rather, how little) video games affect people? So many buy Rated M games for their kids, completely ignoring the rating altogether. Which begs the question: just who are these ratings for? Vinnk and Sean go over a completely non-linear history of video game ratings, how Night Trap for Sega CD helped start the ratings firestorm, and they have evolved more into advertisements than effective parental warnings.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/88

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