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Famicom Dojo Podcast: Zombi Wii U

Famicom Dojo Podcast 70: Zombi Wii U

Rayman Legends is ready to ship for Wii U, but now won’t be released until multi-platform versions are ready. Wii U sales are down, but if games aren’t coming out that people want to buy, who’s to blame? Nintendo is offering a Wii U bundle with Ubisoft’s ZombiU (and Nintendo Land, AND a Pro Controller), but is it too little too late? Vinnk and Sean try and suss out Ubisoft’s strategy, and discuss what Nintendo can do today to get people to buy Wii U without dropping the price. (*COUGH*Wii U Virtual Console!*COUGH*)

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
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Famicom Dojo Podcast: Region Free America

Famicom Dojo Podcast 69: Region Free America

There’s a White House petition going around to make region locking a thing of the past — at least in the United States of America. Does such a law have any chance of passing, and can it even be effective if it did? And what would the side-effects be? Vinnk and Sean discuss the perils and pitfalls of region locking, if it even makes sense any more in an increasingly digital-only medium, and the kinds of odd behaviors it causes in those who actually want to buy games or consoles across regions. We also discuss the (successful) GCW-Zero Kicstarter, and its inevitable ROM piracy implications.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/69

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Famicom Dojo Podcast: Destructoid Stole My Beer

Famicom Dojo Podcast 68: Destructoid Stole My Beer

Be careful about bringing your beer to a Destructoid room party! They might claim they don’t know you, and then keep your beer! Sean tells Vinnk about his time at MAGFest, the fun panels he attended, the cool people he met (and re-met), the awesome videos he watched — like JewWario’s trailer for his new FamiKamen Rider series, and how Sean would go to a Destructoid room party again (even if he has to bring more beer to get in). Discussion about the MSX also re-ignites the debate of what can or can’t be considered a game console.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/68

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Famicom Dojo Podcast: Play as the Villain

Rarely do games place you in the role of the villain. Either it’s too difficult, tongue-in-cheek and therefore not serious, or being a villain is ultimately too unpalatable to pull off except for the briefest moments. Vinnk and Sean take a look at the games that try to bridge this gap, whether or not they were successful, and just which ones are worth playing — even if it’s juts for laughs. Also, we DIDN’T forget the most obvious example, we just saved the best for last!

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/67

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Famicom Dojo Podcast: Timed Exclusives

The Wii U exclusive Zombi U is a sequel (of sorts) to Ubisoft’s first game, but many people already want it on other platforms. Some people won’t play Bayonetta 2 as long as it’s on Nintendo’s new console, even though Nintendo was the company that published it. Rayman Legends looks amazing, but — again — is only available on the Wii U. Do these hopers hope agains hope, or are their predictions as futile as that of an impending apocalype purportedly predicted by Mayans thousands of years ago?

Sean and Vinnk examine exclusivity: console games, DLC, games developed by second parties that made their way to a competitor’s console, or stuff that third-party developers swore would never be released on other platforms, but somehow made their way their anyway.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/66

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Famicom Dojo Podcast: Wii U Be Mine

For as long as the Wii has been around, fans and critics alike maligned it for not supporting the HD or hardcore gaming crowd. There’s no way it can be a success! Now that the Wii U is out, supporting even HDMI out of the box (a first for consoles), and now it has a hard time supporting older televisions and standard definition. Nintendo is turning its back on classic gaming!

Vinnk and Sean explore why the launch of the Wii U wasn’t quite the same as that of its predecessor (also the only console launch of any kind since the Wii), wonder how it will stack up against the eventual and unannounced competition as it ages, and discuss the importance of getting a cake from the Japanese police department. Oh, and the wisdom of releasing Mass Effect 3 for full price when all three games are available on other consoles for the same amount.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/65

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Famicom Dojo Podcast: LucasArts and Crafts

George Lucas recently sold all of LucasFilm to Disnet for $4 billion.
Not only does that mean there will be a new Star Wars movie in 2015, but all of
LucasFilm’s ancillary businesses came with the deal: the graphic effects powerhouse
Industrial Light and Magic, used by almost every major motion picture studio for
photorealistic effects; Skywalker Sound, which does for audio was ILM does for video;
and the once-mighty Graphic Adventure game shop LucasArts.

Sean and Vinnk reminisce about their favorite LucasArts games from their childhood —
such as Loom, Maniac Mansion, Day of the Tentacle, the Indiana Jones Graphic Adventures,
and more — trace through its more recent games to see what the studio has become,
and speculate what will become of its talented game designers once faced with Disney’s
own powerful video game publisher, Disney Interactive.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/64

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Famicom Dojo Podcast: Failed Console Treasures

There are so many consoles on the market that it’s easy to forget that there used to be so many more. Not only have big players like Sega come and gone, but Atari has gotten out of the hardware race, as well as Bandai (now part and parcel of game publisher Namco).

Vinnk and Sean reminisce about their favorite failures, from the Dreamcast to the Lynx, and the Wonderswan to the 64DD.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/63

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