Miiverse integration with smart phones is finally arriving! After being teased in a Nintendo Direct video after E3 last year, Nintendo will be exposing the hooks for Miiverse integration on non-Wii U devices this spring. But that’s not all!
Gamers have been asking for it since the Wii U launched, upon the disappointment of discovering they cannot play Wii Virtual Console games on the Wii U GamePad: when will Virtual Console games be integrated with the Wii U? The answer? This spring (at least in Japan). But it will cost you.
While Sindra and Sean were off at MAGFest 2013 this past weekend, Vinnk held his annual Vinnk-Con. This year it is much expanded with new guests, new rooms, and more expanded content for attendees to enjoy! Take a look, and enjoy until we get our MAGFest coverage completed for your viewing entertainment.
Rarely do games place you in the role of the villain. Either it’s too difficult, tongue-in-cheek and therefore not serious, or being a villain is ultimately too unpalatable to pull off except for the briefest moments. Vinnk and Sean take a look at the games that try to bridge this gap, whether or not they were successful, and just which ones are worth playing — even if it’s juts for laughs. Also, we DIDN’T forget the most obvious example, we just saved the best for last!
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/67
The Wii U exclusive Zombi U is a sequel (of sorts) to Ubisoft’s first game, but many people already want it on other platforms. Some people won’t play Bayonetta 2 as long as it’s on Nintendo’s new console, even though Nintendo was the company that published it. Rayman Legends looks amazing, but — again — is only available on the Wii U. Do these hopers hope agains hope, or are their predictions as futile as that of an impending apocalype purportedly predicted by Mayans thousands of years ago?
Sean and Vinnk examine exclusivity: console games, DLC, games developed by second parties that made their way to a competitor’s console, or stuff that third-party developers swore would never be released on other platforms, but somehow made their way their anyway.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/66
For as long as the Wii has been around, fans and critics alike maligned it for not supporting the HD or hardcore gaming crowd. There’s no way it can be a success! Now that the Wii U is out, supporting even HDMI out of the box (a first for consoles), and now it has a hard time supporting older televisions and standard definition. Nintendo is turning its back on classic gaming!
Vinnk and Sean explore why the launch of the Wii U wasn’t quite the same as that of its predecessor (also the only console launch of any kind since the Wii), wonder how it will stack up against the eventual and unannounced competition as it ages, and discuss the importance of getting a cake from the Japanese police department. Oh, and the wisdom of releasing Mass Effect 3 for full price when all three games are available on other consoles for the same amount.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/65
On the eve of the Wii U release, Sean and Phil return to the Target where they waited overnight for the Wii in 2006, only to find it a deserted wasteland. Where are all the campers for the Wii U?
An explanation, unboxing, NintendoLand gameplay, and more after the jump!
George Lucas recently sold all of LucasFilm to Disnet for $4 billion.
Not only does that mean there will be a new Star Wars movie in 2015, but all of
LucasFilm’s ancillary businesses came with the deal: the graphic effects powerhouse
Industrial Light and Magic, used by almost every major motion picture studio for
photorealistic effects; Skywalker Sound, which does for audio was ILM does for video;
and the once-mighty Graphic Adventure game shop LucasArts.
Sean and Vinnk reminisce about their favorite LucasArts games from their childhood —
such as Loom, Maniac Mansion, Day of the Tentacle, the Indiana Jones Graphic Adventures,
and more — trace through its more recent games to see what the studio has become,
and speculate what will become of its talented game designers once faced with Disney’s
own powerful video game publisher, Disney Interactive.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/64