$20 Game of the Week: Ghost Recon – Shadow Wars (Nintendo 3DS)
by William Talley, filed in $20 Game Of The Week, Games on Jan.02, 2012

Go figure – the first $20GOTW of the New Year (even if I am a bit late) just so happens to be the first 3DS game (that’s not available as a download), and it’s the first Nintendo 3DS launch title that’s not a port or remake, and is actually worth buying, and it’s the first Ghost Recon on a portable system (rather than cell phone platforms such as NGage). Without further ado, lets get into it.
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Before Dragon Age, before Elder Scrolls, before Final Fantasy, before Zelda even, Dungeons and Dragons laid out the blueprint for fantasy RPG action. Everything from customizable characters, complex moral alignments, to skill development came from the pen and paper classic. Naturally, there have been many computer adaptations of the popular series, from Cloudy Moutain back on the Intellivision to Capcom’s arcade beat-em-ups. Neverwinter Nights 2, developed by Bioware and Obsidian, is one of the better games in the franchise, thanks to its length, depth, and user content generation tools.
In the waning months of 1994, fans were packed in at theaters across North America waiting to see the Live Action adaptation of Capcom’s Street Fighter. Me, my mom, and my 9-year old brother were just three of these fans that were packed in at one theater ready to see what was sure to be a silver-screen celebration of the arcade fighting action that we enjoyed for years. What we got instead was a cinematic clusterfuck featuring Jean-Claude Van Damne, Kylie Minogue (before she was hot), and Ming Na (before anyone knew who she was), along with a host of no-names helping the directors obviously cash-in on the host of Street Fighter fans. Although Raul Julia’s performance helped to redeem the film. I’m not saying this out of respect for the deceased mind you (Street Fighter was Raul Julia’s last role as he died before it’s release), but out of all the actors on the screen, his was the most enjoyable to watch. That, and the awesome MC Hammer/Deion Sanders collaboration “Straight to My Feet” helped keep the film from being a total failure. Enough about that however. A few months earlier, on the other side of the Pacific ocean, our Japanese cousins were also gearing up for their own Street Fighter movie. Unlike us, the Japanese were treated to a cinematic masterpiece that bought the characters that we loved into a whole new light, and gave them voices and personalities in a way no other video game adapted work has done before and few have done since.
In 2009, Rocksteady developed 
