Halo 4 Begins “The Reclaimer Trilogy”
by FakeTrout, filed in Games on Aug.28, 2011
Franchise director Frank O’Conner says every comic, book, and additional content released around Halo over the last 4 years has been building up to this.
“Reclaimer” is a term used by 343 Guily Spark in the original game, “Halo: Combat Evolved.” Master Chief John 117 was charged with activating the Halo super weapon, but its vague use in the series may imply John specifically or any human or Forerunner who manipulated a Halo, The Ark, or a Shield World. This might sound all like gibberish to anyone who didn’t play Halo, and I can assure you its almost gibberish to me, and I’ve played all the games multiple times.
In any case, the concepts seen in the teaser seem to imply a lot more Forerunner structures and new planets will be explored in the new trilogy. Hopefully we’ve seen the last of the Flood, though. And the last of the Brutes. I could do without Skirmishers as well. You know what, lets just halo Halo 4 with all Hunters and Grunts! Yeah!
Below, hear some of the creators at 343 Industries talk about taking Halo into future. [Read the rest of this entry…]

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Looks like Square-Enix and Gamestop have a hard time communicating with each other.


Time Crisis was, and is still a trendsetter in the Arcades. Along with it’s polygonal graphics (which were pretty cutting edge at the time and still hold up well even to this day), the game also added a key innovation to the light-gun genre: the Duck Pedal. When you pressed the pedal, you popped out from under cover ready to take on enemies. When the pedal was depressed, you hid behind a nearby object where you could reload. However, each section was on a strict time limit, so you couldn’t hide underneath forever. When you played the game with another person in the game’s sequel, they played on another screen that was hooked up to the arcade cabinet, and they saw the action from a slightly different viewpoint. This was in contrast to two people looking at the same screen and being forced to take every bullet shot at them like other light gun games have done for years. Time Crisis Project Titan was a PlayStation-exclusive entry in the series. Playing as Richard Miller of the V.S.S.E, you fight to clear your name for the attempted assassination of Cuba’s President. The game contains the series’ signature duck and hide action, and you can even hide in different places by shooting the yellow arrows while the player is hiding. Oh yeah, and if you didn’t get it with the original PlayStation port of Time Crisis, TCPJ comes with a guncon for PS1. Of course it’s painted in a day-glow orange color so police won’t recognize it as a real weapon. Although TCPJ’s graphics were a bit dated at the time compared to the rest of the series, the game is still a fun light gun shooter with a gimmick that’s still clever even today.