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Archive for August, 2011:

Halo 4 Begins “The Reclaimer Trilogy”


Franchise director Frank O’Conner says every comic, book, and additional content released around Halo over the last 4 years has been building up to this.

“Reclaimer” is a term used by 343 Guily Spark in the original game, “Halo: Combat Evolved.” Master Chief John 117 was charged with activating the Halo super weapon, but its vague use in the series may imply John specifically or any human or Forerunner who manipulated a Halo, The Ark, or a Shield World. This might sound all like gibberish to anyone who didn’t play Halo, and I can assure you its almost gibberish to me, and I’ve played all the games multiple times.

In any case, the concepts seen in the teaser seem to imply a lot more Forerunner structures and new planets will be explored in the new trilogy. Hopefully we’ve seen the last of the Flood, though. And the last of the Brutes. I could do without Skirmishers as well. You know what, lets just halo Halo 4 with all Hunters and Grunts! Yeah!

Below, hear some of the creators at 343 Industries talk about taking Halo into future. [Read the rest of this entry…]



Famicom Dojo Podcast: Should Nintendo Go Third Party?

In a word, no, but don’t worry: we’ll totally qualify that position. Nintendo’s financial troubles in 2011, and initially slow sales of the 3DS, followed by its steep price cut have renewed perennial calls for the company to forego the hardware market and release its titles on other platforms. SeanOrange and Vinnk discuss whether or not such a move would be vialbe for Nintendo, and if the company is leaving a lot of money on the table by not embracing the iOS market.

(Listen to the episode after the jump.)

[Listen to the episode after the jump…!]



$20 Game of the Week: Bioshock 2(PC, Xbox 360, PS3)

If it ain’t broke, don’t fix it. That’s what 2k Interactive (standing in for Irrational) must have been thinking when making this follow up to one of 2007’s most beloved new IPs. Bioshock 2 is more of the same, but when the original was as good as it was, fans won’t mind.
[Read the rest of this entry…]



Square-Enix and Gamestop Blunder over Deus Ex Coupon

Looks like Square-Enix and Gamestop have a hard time communicating with each other.

Square-Enix, the developer for Deus Ex: Human Revolution, had originally offered a third-party coupon in the boxed PC edition of the game for the On Live cloud-computing gam streaminge service. However, they neglected to inform major game retailer Gamestop of the coupon’s inclusion, spurring Gamestop to remove the coupon for customer redemption completely.

From Gaintbomb’s original coverage:

GameStop dominated the conversation today, based on reports the retailer was opening copies of Deus Ex: Human Revolution on PC, removing the coupon for a copy of the game through OnLive, sealing the games back up and selling them as “new.”

Gamestop reported that they removed the coupon, as they have been developing their own streaming game service and they did not want to promote the competition. As of the backlash Gamestop received for the action of removing the coupon, Gamestop has since pulled all copies of Deus Ex for the PC and stored them for recall. Square-Enix has publicly apologized to Gamestop for the lack of prior knowledge of the coupons.

No coupons for you.



Powetcast 103: Con Artists

Sean goes to Chicago ComiCon, Zac and Zero go to Baltimore ComiCon, and then we all talked about our experiences.
“Ice cold water, One dollar!”
We also talk about whether a good Nicholas Cage movie, even one about a flaming skull that rides a motorcycle, is even possible. Oh god! The bees!

Listen live on this page, or subscribe via RSS or iTunes.
Direct Link:Powetcast 103: Con Artists
[Read the rest of this entry…]



PowetToys: Crazy’s 2011 Pile O’ Loot

As it happens, I got a new camera and some new video editing software. I took some test footage and decided to make it into a short video to share with all of you. Hope you enjoy it!



Reminder: Last day to purchase MattyCollector subscriptions for 2012

    

A reminder to anyone interested in any of the Mattel subscriptions on MattyCollector.com. Today is the very last day you can purchase any of the subs. All subscriptions ordered (even if at different times) will have their shipping combined.
This will be your last chance to participate in the following subs:
Club Eternia (Masters of the Universe)
Club Lion Force (Voltron)
Club Ecto (Ghostbusters)
Club Infinite Earths (DC Universe Classics)

Currently the Club Infinite Earths sub is sitting just under 60% of the needed number of subscribers for the line to launch. We will know by midnight whether we have seen the end of the DC Universe Classics line.



Lost Classics: Time Crisis: Project Titan (PS1)

Time Crisis was, and is still a trendsetter in the Arcades. Along with it’s polygonal graphics (which were pretty cutting edge at the time and still hold up well even to this day), the game also added a key innovation to the light-gun genre: the Duck Pedal. When you pressed the pedal, you popped out from under cover ready to take on enemies. When the pedal was depressed, you hid behind a nearby object where you could reload. However, each section was on a strict time limit, so you couldn’t hide underneath forever. When you played the game with another person in the game’s sequel, they played on another screen that was hooked up to the arcade cabinet, and they saw the action from a slightly different viewpoint. This was in contrast to two people looking at the same screen and being forced to take every bullet shot at them like other light gun games have done for years. Time Crisis Project Titan was a PlayStation-exclusive entry in the series. Playing as Richard Miller of the V.S.S.E, you fight to clear your name for the attempted assassination of Cuba’s President. The game contains the series’ signature duck and hide action, and you can even hide in different places by shooting the yellow arrows while the player is hiding. Oh yeah, and if you didn’t get it with the original PlayStation port of Time Crisis, TCPJ comes with a guncon for PS1. Of course it’s painted in a day-glow orange color so police won’t recognize it as a real weapon. Although TCPJ’s graphics were a bit dated at the time compared to the rest of the series, the game is still a fun light gun shooter with a gimmick that’s still clever even today.



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