Halo Spartan Assault is a top down shooter that takes place between Halo 3 and 4. Taking control of either solder Sarah Palmer or Spartan Davis, you fight back against a rogue sect of the Covenant that ignored the cease fire from Halo 3. Fighting through 25 single player missions, Spartan Assault contains all the action and weapons that Halo is famous for from an all new perspective. The controls are easy to get used to, and all your favorite weapons, vesicles, and enemies are here as well. Seeing as how this was originally a mobile game, it unfortunately contains micro-transactions. Thankfully, it isn’t pay-to-win. A recent update adds new missions, new achievements, and the ability to use XP to buy certain weapons rather than currency. Spartan Assault may not be a killer app for the Windows Phone, but Halo fans will love it, and it will tide them over until Master Chief’s newest adventure hits in 2015. BTW, if you have an Xbox One and a Gold membership, you have until the end of today to download this for free.
We’ve long been wary of digital services on consoles at Famicom Dojo, because every time one shuts down there’s the inevitable pain that follows, and features that can never be recaptured. This is what is happening with the Nintendo Wi-Fi Connection going dark this week, which takes with it all online multiplayer (and related features) for not only Wii and DS titles, but anything that relied on GameSpy for online connectivity. Similarly, Microsoft has continued its Xbox One backpedaling and has decided that the Kinect 2.0 isn’t required hardware after all. Sean and Vinnk wonder if this change to the Xbox One will make them more likely to get it over the PS4, and decide how best to go out on Nintendo’s original online service. Also, we discuss the Amplitude Kickstarter by Harmonix (which, by now, should be fully funded). We review a brand new game in Future Retro, and Pile of Shame isn’t about video games at all!
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/96
While the rest of the world is picking up the PlayStation 4 and Xbox One at an admirable pace (sorry, Wii U), the former was only just released earlier this year in Japan, and the latter is not yet on store shelves. The latest Nintendo Direct makes it seem like the company doesn’t understand that they need to support the Wii U over the 3DS with games like Smash Bros., but perhaps the situation underscores a deeper problem. Sean and Vinnk discuss what happened to all of the console gamers, where they went, and what it means for the future of game companies if it all goes away forever. Mayne Nintendo’s mobile strategy isn’t so short-sighted after all.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/93
E3 is over, but did anything of substance happen aside from Sony stabbing Microsoft in the side and twisting the knife? Everything of substance occurred before or after E3, including Microsoft’s “Xbox 180” announcement about its disc DRM and “always on” connectivity. In this digital world, has E3 outlived its usefulness as a press-only event? Sean and Vinnk unpack the reasons why Microsoft reversed course, and struggle with which next-gen console to get to compliment the Wii U. And Sean finally realizes that maybe he shouldn’t have passed over the PS3 last generation.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/77
When we first started this podcast, we thought the DLC Apocalypse would be a generation or two off, but if Microsoft has its way (and Sony decides to follow suit next week at E3), it’ll be a lot sooner than anyone wanted. Any gamers, anyway. Microsoft seems pretty happy to keep us in the dark (or they did until the day before this podcast was posted). With disc DRM and a persistent internet connection prevalent on everyone’s minds — even leading to Adam Orth leaving the company — you’d think Microsoft’s messaging would be more on-target. Now they won’t even answer press questions before or after their E3 events. What’s going on? In what world does this make sense? Vinnk is back to discuss with Sean the the consequences of having an unclear PR strategy, holding things too closely to the figurative chest, hanging gamers out to try. We also decide to let loose with a few Famicom Dojo announcements of our own, including a Kickstarter for a Season 2 Blu-ray and DVD, a new YouTube channel, and plans for the video series this year in the 30th Anniversary of the Famicom. Plus, the actual pronunciation of “Tengen”!
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/76
Last week, Microsoft unveiled their next-generation gaming console, controller, and name. While the “XBONE” jokes are already flying, more is being made of what Microsoft didn’t say at this event than what they did say. (Or did. Or showed.) Which is kind of too bad, because even amongst the crazier ideas (e.g. cloud computing), there were some pretty cool concepts. Oh, and that whole pesky “used games” and “always online” messaging fiasco. Sean welcomes guests Zac Shipley (No Topic Required) and Justin Severson (Powet.TV) to talk about these missteps, try to focus at least a little bit on the positive aspects of the presentation, and speculate about Microsoft’s endgame in the console space, and if the Xbox One will really be “the one”, final console that Microsoft will ever make.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/75
by Sean "TheOrange" Corse, filed in Games, News on May.30, 2013
The Poweteer so nice, they’ve asked him on twice, Justin Severson (@_js) shares his thoughts about the Xbox One with regular downLOADED host and Revision3 CEO Jim Louderback
by Sean "TheOrange" Corse, filed in Games, News on May.22, 2013
Watching the Xbox One unveiling, one could be forgiven for thinking that Microsoft doesn’t seem to see itself as a games publisher, or the Xbox One as a gaming console. During the event, Microsoft made a big deal about how the company wanted to change the way gamers related to their TVs, but said nothing about wanting to change their relationship with game retailers as well.