Spearheading the revival of adventure games, Broken Age Act 1 was released last week on Steam for the Kickstarter backers (and press reviewers). A decision to black out reviews until later in January was reversed only a couple of days after the game came out. Broken Age is just that good. Even though we haven’t finished it (as of recording this episode), we wholeheartedly agree that it will become an instant classic. Sean and Vinnk talk about what killed the adventure game for our generation, revel in its revival thanks to companies like TellTale and Doublefine, and crowdsourcing for an explosion of indie games on websites like Kickstarter. We can’t agree on just what an adventure game is, exactly, but that’s part of the fun, right?
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What companies or individuals make games that you will buy just because their name is on it? Vinnk and Sean examine the perils and the pitfalls of Developer Worship, and wonder aloud if there’s really anything our favorite personalites and companies can do to make us hate them. We list some of our favorites: Harmonix, Square and Enix (before they were one company), BioWare, Shigeru Miyamoto, Hideo Kojima, Grasshopper Manufacture and Suda 51 and more! Which ones are your favorites, and why?
From our coverage of Pax East 2011, we talk to Mike McCain of Moonshot Games about the art and gameplay of their first title, Fallen Frontier.
A little background: this entire interview happened only because I was waiting a while to play this game. It wasn’t until I was reviewing this footage today that I realize the person taking so long before me was Tim Schafer.
aDam and I played for about 15 minutes and we were both really impressed. The game played smooth and the level we went through was really huge with lots of options for taking on enemies.
Split screen seemed really odd at first, but totally natural once you played it. Most games will split top/bottom or left/right for two players, but Fallen Frontier splits at an angle, and the line will move or tilt based on which way the players are heading and what they’re doing. When you rejoin, the line disappears and you share the screen again. Really cool idea.
Moonshot still has a long way to go on this title, but its clear they have some good ideas in place already. We can only hope they deliver on our expectations!