Square’s Secret of Mana (or Seiken Densetsu 2 as it’s called in Japan) is an action RPG similar to Gauntlet. In fact, it could have almost been considered an early dungeon crawler even before Diablo (of course while Diablo focused on level grinding, SOM focused on story and exploration). Despite its simplicity, SOM managed to be every bit as engaging as a Final Fantasy or Chrono Trigger, and it became every bit as memorable as other games from the 16-bit era. [Read the rest of this entry…]
by FakeTrout, filed in Games, SDCC, Toys on Jul.22, 2010
Square Enix are world famous for game series like Final Fantasy, Dragon Quest, and Kingdom Hearts. But in the last few years they have gotten into the high end collectible game with super detailed figures based on their games.
The next toys they’re bringing to market aren’t based on their own games but Microsoft & Bungie’s Halo: Reach. Details like pricing aren’t mentioned, but other 9 inch figures in their Play Arts line tend to go for around $40 in the US.
Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.
The sixteen bit era of video games is considered by many to be the bridge between the past and modern eras of video gaming, and there were two kings of the ring: Nintendo’s Super Nintendo Entertainment System and Sega’s Genesis. Though there were more powerful systems that sprang up around the time, it would be these two that would outlast and outperform all of them, thanks to their accessibility. This was due not only to the technologies that the two systems boasted under the hood, but also with the library of games that were released for the two. It also gave rise to some of those most heated fanboy wars of our hobby. If you think system wars are bad now, you should have seen how bad it was during the 16-bit days, especially when system manufacturers were openly taking pot shots at each other. However, it was pointless for fanboys of both systems to argue with each other, as both systems not only had an equally impressive library of games (even if many multiplatform releases on the Sega Genesis tended to have inferior audio and visual quality to their SNES counterparts), but they outlasted and outsold the more powerful systems that sprang up around the same period. Click below to take a look back at one of gaming’s most exciting eras. [Read the rest of this entry…]
Out of all the Playstation 1 Final Fantasy games, Final Fantasy IX is perhaps my least favorite, although for old school fans, it’s perhaps the most memorable. While VII and VIII took the series in new directions with more futuristic settings and new gameplay mechanics, FF IX put an old school spin to the series modern look. While the game’s plotline seems more slapstick and cartoonish than the previous FF titles (and this is the main gripe I had with it), it’s still a good dedication to FF fans who may have felt alienated by the more recent entries in the series. With FF XIII hitting stores this past week, what better time to flashback to this blast from the past. [Read the rest of this entry…]
FF XIII hits stores this week. It’s the first FF game to go multiplatform on day one, hitting both Xbox 360 and PS3. Like its predecessors, it will no doubt do huge numbers and will be nominated for many a year-end reward. Is it any wonder? Ever since FF VII, Final Fantasy has enjoyed the mainstream success reserved for American games like Halo, Grand Theft Auto, and Madden. However, during the franchise’s 16-bit it wasn’t always this way. Final Fantasy, along with RPGs in general, had a hard time getting over with an audience that was used to fast-paces sports, action, and fighting games. So to that end, Square theorized that maybe, it’s flagship RPGS were simply too hard for American audiences. So to that end, they released Final Fantasy Mystic Quest. It was aimed at people new to RPGs, so Square decided to ‘dumb it down’ a bit. Problem was, that it ended up getting so dumbed down that it got to a point where it actually insulted the intelligence of the RPG newbies whom it was aimed at. [Read the rest of this entry…]
Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.
When Sony entered the market as a console manufacturer, they began a whole new era of gaming, and much of it was due to the rise of disc-based gaming. Disc based systems at the time were becoming more commonplace due to CDs being easier and cheaper to manufacture. Since they could hold more information than floppy disks and cartridges, it was easy to see why they were becoming increasingly attractive to developers. Even before the Sony, there were already several disc-based systems on the market, although few of them fully utilized the potential of the added storage space and horse power of the medium. The Sega CD for instance, was merely an add-on to the Sega Genesis. Most of its line up either consisted of amped-up versions of Sega Genesis titles, arcade ports, and interactive movies. such as the controversial Night Trap. The Super CD, an add on for the Turbographix-16, had a slightly more impressive lineup (including the highly sought after Dracula X), but it never made it beyond the borders of Japan. The 3DO, which was a standalone system, carried many of the interactive movies that graced the Sega CD, and it also boasted arcade-perfect ports of games such as Samurai Showdown and Super Street Fighter 2 Turbo. However, its high price tag prevented it from making a huge impact in the marketplace. The Phillips CD-I, just plain sucked.
Around the early 90s, Nintendo wanted to jump into the CD gaming market. Originally, it was Sony who would help them develop the technology that would power the new system. Sony was of course no stranger to gaming. Under the name Sony Imagesoft, they developed and published several games for their soon-to-be competitors (in fact, you may have even seen a couple of them as Lost Classics). However, the deal would fall through due to lawsuits on both sides, and Nintendo opted to go with Phillips instead. That deal would also fall apart, and Nintendo would eventually abandon the concept of a CD based gaming system altogether in favor of cartridge-based the Nintendo 64. It’s because of this reason that many suspect that the Playstation is what Nintendo’s CD system would have been. Regardless of weather or not that rumor was true, it was ironic that Sony, the people slated to work with Nintendo on their new hardware, instead usurped their place as top dog console manufacturer. [Read the rest of this entry…]
At one time, Square’s Romancing Saga franchise was as big as Final Fantasy. Romancing Saga’s key difference from most other RPGs was its non-linearity. The plot changed dependent on which character you selected as well as what choices were made in certain dialogue situations. However, for the longest time, the series was only released in Japan, necessitating various fan translations. The most the U.S would ever see of the series were the Game Boy Romancing Saga titles, which were released under the name Final Fantasy Legend. Saga Frontier for the Playstation 1 marks the first time that the series has hit North American shores on a console. While the game is a bit on the simplistic side compared to its predecessors, it’s free scenario system made the game enjoyable. [Read the rest of this entry…]
2000 was a good year for Squaresoft and its fans. Square released a parade of hits that year, from Vagrant Story to Chrono Cross, and this game was among them. The Front Mission series is a turn based strategy RPG featuring mechs, which has its roots on the Super Nintendo. However, this is the first time that the series has hit U.S. shores. Front Mission 3 contains 2 different storylines, chess-like gameplay, and deep mech customization. Fans of games such as Final Fantasy tactics and Advance wars will love this game’s strategy action, and robot lovers will get a kick out of the many ways they can outfit their mechs. [Read the rest of this entry…]