Powet Alphabet: H is for Handheld Gaming
by William Talley, filed in Uncategorized on Aug.22, 2010
Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.
In the short time they had been around, manufacturers took steps to make video games available in as many formats as possible. After their arcade origins, games were made available on home computers, and consoles. After making consoles which allowed interchangeable cartridges, the next logical step would be to make games that you could take with you on the go. From the tabletop electronic games of the 60s and 70s to the Nintendo DS, Sony PSP, and everything else in between, there has been no better way to pass the time.
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PS3
Famicom Dojo
KEEP PLAYING
KEEP PLAYING: Rewind
Powet Toys
Powetcast
Hitchhiker's Guide POWETcast


















When one discusses the glory days of the forth generation of console gaming (that would be the Super Nintendo and Sega Genesis), one must be careful to exclude SNK’s Neo Geo from the discussion. Between the 16 and 32 bit systems in power, the Neo Geo console’s hardware was unique in that it allowed gamers to play the actual arcade games since it was powered by the actual MVS and AES boards. You weren’t playing versions that had to sacrifice graphical quality to fit within a home system’s specs, nor were you playing versions that had extra features crammed to compensate for being inferior to the arcade game, but the Neo Geo allowed you to play the same game that you played in the arcade, minus the coin slot and the fat guy at the counter who breaks your $20. With a memory card, you could even carry save data between the arcade cabinet and a home console.
Before SoulCalibur, Samurai Showdown bought weapon to weapon fighting to the fighting game genre. With the franchise’s historical Japan setting, progressively complex battle systems, and interesting cast of characters, the Samurai Showdown series stands as one of the fighting game genre’s most unique games, 2D or 3D. It also managed to create some controversy of its own, as fatality-style moves can chop players in half, leaving geysers of blood spraying (although these were censored from many American releases, causing even further controversy). As they have done with many of their other game series, SNK has collected Samurai Showdown in an anthology. This disc contains Samurai Showdown 1 – 5 as well as 6, making this the first time that the Atomswave-powered 6 is available in North America. As with most other SNK compilations, the game includes a color edit option, art gallery, and options to tweak the graphics and sound. All of your favorite characters are here, from Haomaru to Tam Tam, to Galford and Earthquake. The selectable fighting styles in games 2 – 6 make the game complex and deep, such to an extent that it might scare off fighting game newbies, but longtime fans of the series as well as fighting game aficionados will want to add this game to their collection. 
