As shown by this past week’s Top 5 segment, good movie adaptations are far and few in between. However, bad movie tie-ins are all too frequent, as shown by this week’s Maximum Letdown. A movie tie-in on the Virtual Boy? Forget about it. [Read the rest of this entry…]
Nintendo Power is going away, although the Nintendo Power that we knew and loved went away years ago. How can a monthly, paper publication hope to compete in the realm of up-to-the-minute online blogs, weekly podcasts, and videos with talking consoles?
Vinnk and Sean talk about the art of magazine creating, how the medium is dying (especially among video game publications), but mostly just reminisce about all of their good times with Nintendo Power. RIP, Nester!
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/61
This week we have something very different. SeanOrange did not have the time to record a podcast with Vinnk this week, and asled Vinnk to see what we could come up with on short notice.
We hope you like the show and we will be back soon with our normal hosts and format.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/60
Sean and Vinnk demonstrate some tricks with the GameCube System Menu — a couple of which have been known since the system launched (and involves pushing buttons, as you will see), and one more recently discovered with the aid of a video editor and a NinDB user with a penchant for earworms.
(More on the origins of these secrets and what they mean after the jump!)
It costs more than a 3DS XL and just as much as a Wii, contains (at least a few) games available more cheaply on either the eShop or Wii Virtual Console, and comes with a dock that looks like the AES, but doesn’t actually play Neo Geo carts. And yet we still want one. Or two.
Sean and Vinnk wonder what the heck is wrong with them that they’d blow their hard-earned cash on such a frivolous item. Is it because it’s sexy and iPhone-like? Is it because of nostalgia? Is it because they’re stodgy old-timers who are fed up with a constant parade of uninspiring new games? …nah, but it’s fun to wonder!
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/59
by William Talley, filed in Lost Classics on Aug.10, 2012
In the summer of 1994, the big two 16-bit publishers, Nintendo and Sega, released new racing games for their respective systems. Both of them pushed the envelope in graphical capabilities thanks to special chips in their cartridges, and were also fun to play. So which one is better? Well, click below and lets find out. [Read the rest of this entry…]
by Sean "TheOrange" Corse, filed in Games, News on Aug.10, 2012
First pictures of official Wii U game box art are hitting the ‘net this week, and it’s… pretty much as expected! Rather reminiscent of the GameCube’s purple crescent, actually.