Powet Alphabet: S is for 16-bit
by William Talley, filed in Games, Powet Alphabet on May.08, 2010
Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.

The sixteen bit era of video games is considered by many to be the bridge between the past and modern eras of video gaming, and there were two kings of the ring: Nintendo’s Super Nintendo Entertainment System and Sega’s Genesis. Though there were more powerful systems that sprang up around the time, it would be these two that would outlast and outperform all of them, thanks to their accessibility. This was due not only to the technologies that the two systems boasted under the hood, but also with the library of games that were released for the two. It also gave rise to some of those most heated fanboy wars of our hobby. If you think system wars are bad now, you should have seen how bad it was during the 16-bit days, especially when system manufacturers were openly taking pot shots at each other. However, it was pointless for fanboys of both systems to argue with each other, as both systems not only had an equally impressive library of games (even if many multiplatform releases on the Sega Genesis tended to have inferior audio and visual quality to their SNES counterparts), but they outlasted and outsold the more powerful systems that sprang up around the same period. Click below to take a look back at one of gaming’s most exciting eras.
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After Midway struck gold with Mortal Kombat, they tried again, again, and again to repeat its success in the fighting game arena, but failed miserably. While Capcom was able to follow up the wildly successful Street Fighter 2 with Darkstalkers and the Marvel fighting games, SNK successfully presented Art of Fighting (along with King of Fighters, Samurai Showdown, and so many others) as Fatal Fury’s successor, and Namco followed up Tekken with Soul Blade, Midway churned out failures such as Bio Freaks and Mace: The Dark Age. They had some potential though, as Bio Freaks had an dismemberment game mechanic and Mace could have been Soul Edge’s evil twin. However, Midway’s most notable attempt (and by this I mean biggest failure) was War Gods. Although it had some promise, it was dragged down by horrid controls, lousy character design, and a frustratingly cheap artificial intelligence.
As was reported on some time ago, Midway Games is in the midst of filing for Chapter 11 bankruptcy, as well as the possibility of having Warner Bros. buy them out. Well, you know what they say. When it rains it pours. Now it appears, since money is being thrown around, the producer of the two Mortal Kombat movies and owner of Threshold Entertainment – Larry Kasanoff – is now suing Midway to hold onto his IP rights over the movies and copyrights associated, as reported by
If there was one band whose name was synonymous with Rock ‘n ‘ Roll, it’s Aerosmith. The Boston quintet’s music has been around for decades, and they have even broken down musical barriers with their collaboration with Run DMC, Walk this Way. For me, they hold a special place in my heart as their greatest hits album, Big Ones, was the very first full length music album I got. Last year, Neversoft and Activision have honored the rock legends with a Guitar Hero game centered around them. However, old school gamers know that that disc wasn’t the first time the rockers have been included in a video game. This goofy Midway shoot-em up put the band in digital form well over a decade earlier.
