There’s something to be said for a game missing its release to make it more awesome, but after a while there’s the law of diminishing returns. Then there’s also the trap of trying to make everything SO MUCH MORE awesome than anything else out there, you keep changing things — even things that have or should be long since settled — that you enter the inferno known as “development hell” where ideas both good and bad go to eternally torment fans and developers alike. Sean and Vinnk discuss Duke Nukem, the fate of Silicon Knights and their dedication to Too Human that took them under, and how Rare going to Microsoft Studios changed the company forever.
It’s hard for the average gamer to play absolutely EVERYTHING, even everything that’s good. But is that any excuse? Should gamers be shamed for failure to expose themselves to certain kinds of games? In our first Video Game Confessional, Vinnk and SeanOrange talk about the game franchises we should have played, but didn’t. And for good measure, we also discuss a few games we love to death, but have no business liking.