Lost Classics: Tom Clancy’s Splinter Cell (PC, Xbox, Gamecube, PS2)
by William Talley, filed in Games, Lost Classics on Jan.26, 2012

PC gamers on this side of the pacific sure loved their Tom Clancy shooters at one time. Games like Ghost Recon and Rainbow Six bought tactical shooting fans joy, more so than they did when ported to consoles. However, in the early part of last decade, UbiSoft used the Tom Clancy license to create something altogether different: A stealth action game partially inspired by Konami’s Metal Gear Solid. The result was Splinter Cell, a game which told a story of political intrigue and deception, and rose to become one of last generation’s biggest franchises, while making its star, Sam Fisher, one of gaming’s biggest action heroes.
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Indie games usually come in two varieties: games that introduce an awesome new concept (Flow, Frozen Synapse, Amnesia: The Dark Decent), and games that remain fun while refusing to reinvent the wheel (Super Meat Boy, The Binding of Issac, Everyday Shooter). Demolition Inc falls into the latter category. You play as an alien demolition worker out to destroy Earth’s cities to make the world into a recreation center. You’ll use zany weapons such as oil clouds, wheel glue, and even exploding cows to cause mass destruction and chaos. The game’s physics engine has buildings tumbling down realistically, making things satisfying and allowing you to set up chain explosions. The game’s major weakness is it’s lack of levels. A sandbox mode helps extend the game’s life somewhat, but what this game really could use is a map creator for custom levels. However, the game is cheap, so you can pick it up off Steam. It may be light on plot, but the humor makes up for it.

