Without further delay, here is Part 2 of our comprehensive 9somewhat) look at Sonic the Hedgehog’s 20 years in the gaming industry, as we take a deeper look into the rest of the games of the series, including a few not-as-well known games, and also delve a bit into how the franchise may be able to pick itself up after so many mistakes in the past.
As of today, it is officially Sonic the Hedgehog’s 20th birthday. No longer a speedy teen, Sonic has had his fair share of trials as he’s grown. Since June 23rd, 1991, Sonic has helped catapult Sega into fame, and also helped drag it to its current fate. Despite this, he’s survived it all, and still manages to run his way through the several potholes his franchise has gone through.
With This episode, I go through the past 20 years of Sonic with a little help from a guest. It got to be so big a project, I had to split it into two parts. Here’s Part 1, and be sure to look out for Part 2 coming shortly.
When we last left off, SeanOrange had quasi-seriously prophesied that the Wii U might be the next generation’s Dreamcast. With rumors of a new Microsoft console being announced by E3 2012, will those fears come to pass? And would that be such a terible thing?
Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.
You’re a badass, right? You run around and foil evil schemes of your enemy, kick the asses of his henchmen, and save all the innocents that happen to get cross in the crossfire. You do this with speed, style, and cunning.
But what’s this? Your enemy has unleashed his Ultimate Creation upon you and the hapless others around you. It renders your speed and style nearly useless and quadruples the danger-factor in your quest, drastically cutting down your chances of winning the day or even coming out of it alive. You need more than just style and speed, now. You need POWER.
You’re Sonic the Hedgehog and you need to go Super. How do you do this? With the goddamn Chaos Emeralds, that’s how. [Read the rest of this entry…]
Pocket Power was available at retail in 1988 to 1989. The sets were made by Sega, but distributed by Tyco Toys (who were later absorbed by Mattel) in the United States. Pocket Power was the type of toy line that you could find both in your major toy retailer, like Child World, or even in your local pharmacy’s toy aisle. Pricing ranged from about US$4 to US$5 making it a fairly affordable purchase. The wide availability and reasonable pricing made this toy fairly popular for a brief period and that is why today P is for Pocket Power.
More footage of Sonic the Hedgehog 4: Episode 1 has debuted at Tokyo Game Show 2010, with a more in-depth look at some of the levels and badniks of the game – many of which are, like promised, direct copies of their 2D ancestors. If this trailer doesn’t convince oldschool Sonic fans that this game has definite promise as a true successor of the series, then I’m not sure what will. (Because it has me)